Jacques Lucke
@jacqueslucke.bsky.social
270 followers 11 following 41 posts
Blender developer and more.
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jacqueslucke.bsky.social
There will be lots of improvements related to nodes in Blender 5.0. Please give them a try and report bugs. #b3d #GeometryNodes #devfund

Checkout the work-in-progress release notes, there's lots of cool stuff to discover!

developer.blender.org/docs/release...
jacqueslucke.bsky.social
Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: code.blender.org/2025/10/volu...

#b3d #devfund
jacqueslucke.bsky.social
Recently, I was thinking about how funding for donation based projects could be improved in general. After talking about it with a few people, it seemed like a good idea to share the thoughts more publicly. Have a look: jlucke.com/blog/relativ...
Rethinking Donations: Relative Giving and Relative Taking
A vision for a new effective funding platform for public benefit projects.
jlucke.com
jacqueslucke.bsky.social
We just merged support for Bundles and Closures for #GeometryNodes. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. #b3d #devfund

code.blender.org/2025/08/bund...
Bundles and Closures — Blender Developers Blog
Introducing bundles and closures in Geometry Nodes in Blender 5.0.
code.blender.org
jacqueslucke.bsky.social
Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in #GeometryNodes in the future. #b3d #devfund

code.blender.org/2025/08/new-...
New Socket Shapes — Blender Developers Blog
Changing the meaning of socket shapes for Blender 5.0.
code.blender.org
jacqueslucke.bsky.social
There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. #b3d #devfund

code.blender.org/2025/07/geom...
Geometry Nodes Workshop: July 2025 — Blender Developers Blog
Summary of what was discussed at the Geometry Nodes workshop in July 2025.
code.blender.org
jacqueslucke.bsky.social
The second post is about how I got into sourdough bread baking: jlucke.com/blog/my-brea...
jacqueslucke.bsky.social
I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already.

jlucke.com/blog/persona...
Building my website
Sharing some insights into how I built my website.
jlucke.com
jacqueslucke.bsky.social
You may also want to join our channel on Blender Chat: chat.blender.org#/room/#berli...

Location: maps.app.goo.gl/eVzdFKLhNVTr...
jacqueslucke.bsky.social
Next week Thursday (2025-07-03), 6-9 pm, we'll have our second Blender Meetup in Berlin this year. We'll meet in room MAR 0.007 of the TU Berlin (see link below). If you're interested in Blender, computer graphics and/or open source, feel free to drop by. #b3d
jacqueslucke.bsky.social
We recently improved the spreadsheet in Blender in multiple ways:
* Context path moved to the side making space for menus.
* Columns can be resized/reordered.
* It remembers the order of columns.
* Supports horizontal scroll wheel.

#b3d #devfund #GeometryNodes
jacqueslucke.bsky.social
Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
jacqueslucke.bsky.social
We worked on improving the workflow for frame nodes in Blender. See the blog post below for more details. #GeometryNodes #b3d #devfund

code.blender.org/2025/05/fram...
jacqueslucke.bsky.social
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund

Also, the document on declarative systems in #GeometryNodes is available on the blog now:
Declarative Systems in Geometry Nodes — Blender Developers Blog
The future of building high level user-friendly procedural tools with Geometry Nodes.
code.blender.org
jacqueslucke.bsky.social
The Set Mesh Normal node has just been added to #GeometryNodes. It allows adding and modifying custom normals, opening up many new possibilities. #b3d #devfund
jacqueslucke.bsky.social
Currently, when Geometry Nodes is reevaluated for whatever reason (some value changed), the new file contents will be loaded. Some improvements in that regard are still planned.