J. Alan Henning
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jalanhenning.dice.camp.ap.brid.gy
J. Alan Henning
@jalanhenning.dice.camp.ap.brid.gy
GM, blogger, game designer. Designer of *Planet of the Week*. Author of the book *Langmaker: Celebrating Conlangs*. Editor of *Uncommon World*. They/them. Fan of […]

🌉 bridged from ⁂ https://dice.camp/@jalanhenning, follow @ap.brid.gy to interact
Pinned
Wife: Where did you hear that from? Your weirdos on Mastodon?
troypress.com
January 17, 2026 at 3:23 PM
In Cycladic League, you explore the Cyclades archipelago to build your civilization. A browser-based civ game with a pixel-art map and text interface, it takes about 20 minutes to play. https://troypress.itch.io/cycladic-league #qbasic #retrocomputing #retrogaming
January 14, 2026 at 2:52 PM
One of my sons designed a 3D-printable replacement stand for my Fanhome USS Cerritos after it broke! https://www.printables.com/model/1524244-uss-ceritos-fan-home-replacement-stand #Fanhome #startrek
USS Ceritos Fan Home Replacement Stand by elcron | Download free STL model | Printables.com
www.printables.com
January 14, 2026 at 2:08 AM
[Weight issues, alcohol consumption]

New post: Logging books, beer, bike rides, weight, exercise, https://troypress.com/life-in-good-measure/
troypress.com
January 15, 2026 at 4:34 PM
@bsky.brid.gy @dhmontgomery.com.bsky.social
January 4, 2026 at 1:24 PM
Best of Troy Press in 2025, my most popular blog posts and Itch.io downloads,
https://troypress.com/best-of-troy-press/ #troypress
troypress.com
January 3, 2026 at 9:44 PM
I have, and not for the first time, let the USSR overrun Europe.

(In Twilight Struggle, you automatically lose if one player dominates Europe when its scoring card is played. Twice I've played a long game elsewhere, built a lead in VPs, but lost on this card.) #boardgames #twilightstruggle
January 3, 2026 at 8:25 PM
I just chatted with Jason Lutes, publisher of Stonetop, who let me know that he will close pre-orders on January 9. So if you want to order the physical books, now is your best chance: https://stonetop.backerkit.com/hosted_preorders - I've followed this since it was in beta, and this is now more […]
Original post on dice.camp
dice.camp
January 2, 2026 at 7:21 PM
On the RPG front in 2025, I GMed 4 sessions of the beta for what became Apocalypse World 3 and ran 18 planets for Planet of the Week (maybe 27 sessions?). Always a GM, never a player. Something to change in 2026. #ttrpg
January 1, 2026 at 6:22 PM
Reposted by J. Alan Henning
One of my favorite parts of blogging is at the end of every year taking my favorite pieces and creating a listicle with a couple lines why I liked them.

Sometimes that line is "other people read this one a lot" and sometimes it's "no one read this but me and I still get teary eyed when I do."
January 1, 2026 at 2:59 AM
If you look at the number of songs I listened to last year, I didn't listen to that much prog rock. If you look at the minutes I spent listening to prog rock, though... #progrock
December 31, 2025 at 5:11 PM
"Star Trek: Lower Decks is the greatest show in the franchise. And it’s not even close." "While much of the Kurtzman Era of Trek has seemed to focus on moving Trek into the far future (Star Trek: Discovery and Star Trek: Starfleet Academy), LD has been the true last show of the Berman Era." […]
Original post on dice.camp
dice.camp
December 27, 2025 at 11:09 PM
As prep for doing another Damp January, I ran the numbers on the top-rated non-alcoholic beers (not an oxymoron!): https://troypress.com/top-10-non-alcoholic-beers-by-type/ #untappd #beer #nonalcoholic
troypress.com
December 27, 2025 at 10:08 PM
Reposted by J. Alan Henning
Good morning Melburnians. Just a quick question: What are currently some good lunch or dinner options in or around the CBD?

Ideally, I'm looking for not too expensive, a few good vegetarian options, and no need to book months in advance?

#melbourne #askfedi
December 26, 2025 at 10:43 PM
December 25, 2025 at 6:57 PM
A robot Santa with an Erector-set Christmas tree, while a four-armed (before AI!) Santa looks on, perplexed. #scifi #galaxymagazine
December 24, 2025 at 7:11 PM
I played Cyclades for the first time in 8 years. Kept alive my streak of losing for 6 games in a row! But I still love the game, for both its design and production. https://boardgamegeek.com/boardgame/54998/cyclades #boardgames #cyclades
December 23, 2025 at 3:53 AM
With just 10 Star Trek episodes and a movie, the year 2025 saw a dramatic drop from 2024, when 40 episodes premiered across Discovery season 5, Prodigy season 2, and Lower Decks season 5. This year had the lowest number of new Star Trek episodes since 2018 […]

[Original post on dice.camp]
December 21, 2025 at 2:57 PM
A quick review placing The Fellowship of the Ring: The Trick-Taking Game in context: https://troypress.com/the-fellowship-of-trick-taking-games/ #cardgames #fotr
troypress.com
December 13, 2025 at 2:05 PM
My dad was a long-time subscriber to the Science Fiction Book Club when I was a kid. Reading the books he bought from them definitely gave me a very broad understanding of the genre: https://www.thecosmiccodex.com/p/rip-science-fiction-book-club-1953 #sciencefiction #scifi
RIP Science Fiction Book Club (1953-2025)
The end of an era in science fiction publishing and distribution
www.thecosmiccodex.com
December 7, 2025 at 9:15 PM
The decoder devices of the Orphan Annie and Captain Midnight radio serials: https://www.mattblaze.org/blog/badges #cryptography
Matt Blaze: The Cryptography of Orphan Annie and Captain Midnight
www.mattblaze.org
December 6, 2025 at 10:49 PM
RE: https://dice.camp/@jalanhenning/115631308081507751

So funny to me that this random quote, which I didn't even bother to tag, got 873 favorites and 407 boosts, an order of magnitude more than anything else I've posted here.
Wife: Where did you hear that from? Your weirdos on Mastodon?
December 6, 2025 at 7:46 PM
Interesting article from Kobold Press on the role of a publisher within an organization and the challenges of knowing your audience given the limits of research: https://koboldpress.com/state-of-play-what-does-a-publisher-do-and-what-do-you-people-want-from-me-december-2-2025/ #ttrpg #marketresearch
Kobold Press CEO and Kobold-in-Chief, Wolfgang Baur, is here to give you some insight on the state of the industry! The work of making a small game company live, survive, and thrive is odd stuff. Some is obvious, like hiring game designers and layout folks, printing games, and paying artists or licensors. Other elements are more mysterious, such as game editing or the work of a publisher or creative director or producer. ## Whaddya Do? The Basics At the most basic, every publisher is a little bit J. Jonah Jameson, the grumpy cigar-chewing fellow who shouts “Get me pictures of Spider-Man!” at Peter Parker. I have a better barber, but every publisher has blind spots, me very much included. The role is one of direction, similar to a Hollywood showrunner or senior manager. You’re choosing a project and gathering a team. So in that larger sense, Jameson is just about right. He knows what he wants to print, he knows who to ask for it, and he’s persistent about it. He knows there’s an audience for what he’s putting on the schedule. Everyone wants to know about Spider-Man! Put another way, with less web-slinging, the publisher in any publishing house or game company determines the financial and legal acquisitions budget, sets or approves the overall creative direction, and he promotes and sharpens the themes and flavor of a book imprint, a game line, or a whole division of creatives. Over the years, their influence shapes the public perception of the company, though they might never design, edit, or illustrate any work directly. Still, a publisher defines what that company becomes known for based on who they hire, what they commission, the sort of covers they approve, the genres they lean into or avoid—even logo and color choices. The publisher’s role is to carve out a particular space in gaming by appealing to a particular audience. ## Whaddya Want? Audiences Often, a publisher is a veteran of the industry, but over time has become less active in the hobby world compared to a game designer or novelist. They might or might not attend trade shows, conventions, or award gatherings. In other words, the first step in understanding the audience is understanding that YOU AS PUBLISHER is not the same thing at all as YOU AS A FAN. You might be J. Jonah Jameson with a fondness for Cuban cigars and poker and BBQ. But on the job, you must reflect what the newspaper audience wants, which is Spider-Man, gossip columns, city news, and the funny pages. Jameson probably hates gossip columns and the funny pages. He reads the weekend Cigar & Cuisine section of the Daily Bugle (which is partially there because he likes it, although he wouldn’t run it if there was NO audience for it) and the details of city politics around transit spending and developer kickbacks. But he knows that his interests don’t perfectly overlap with the reader’s interests. But if you, the publisher, are not a member of the audience, how do you know what they really want? There are several ways to do this. ## Audience Mind-Reading One part of game publishing is pure black magic: choosing what to publish. The most direct form of this is “ask the audience,” which seems reasonable and straightforward until you read the answers. To be clear, I am very interested in knowing what you want. It is literally my day job to figure it out and give it to you. However, when a publisher asks an audience member what they want, often the answers are things that already exist, that the competition has published, that we just published nine months ago, that have been tried in the past to gross commercial failure, and so forth. Asking the audience is not worthless, but mostly people tell you about things that already exist. Audiences, in other words, don’t necessarily know what they want next. The conventional wisdom in the publishing business is that collectors, fans, gamers, readers, and other audience groups want the “same but different.” Part of the publishing gig is interpreting that contradiction in a delightful way. ## Finding a New Audience Providing an existing audience with what it wants is necessary for a functional publishing house or movie studio, or any professional creative venture. However, the way to get ahead is to find new audiences and show them something awesome. This expands a company’s base of support, gives you a bit of insurance against changes in style or taste, and it increases revenue so you can make more, better stuff. The hard part is figuring out where and how you connect a new game or new subgenre with an audience that doesn’t know that they would love it. #### The Sudoku Analogy Put another way, if Sudoku is so new that no one knows how to play, how do you know whether to invest in printing and promoting it? Or if a company known for high fantasy thinks there’s an audience for a rules-light cottagecore game with roots in Edwardian England, how do you prove that? One way is to just bull ahead and do it, and hope that everyone sees the fun in Sudoku or RiverBank RPG, and it becomes the new thing for the audience, expanding their enjoyment or giving them a new angle on a familiar hobby, and perhaps attracting all-new people. This approach is common in small press publishing: a bit of market research, some scouting online communities, taking the temperature of the community via crowdfunding. Suddenly, you know that there’s a chance, and you move quickly to make something that works for that new audience. There’s a slightly more involved way to do this than vibes and community gossip ( “Sharks are hot! Werecreatures are cool! Weresharks are the Biggest Trend Ever!”). The more involved way is to consult with people who are the natural audience. Let’s go back to Sudoku. To consider launching a Sudoku project, you’d mock up a product, then show a few notable puzzlers what Sudoku is and how it works. You test the reaction of the tastemakers and superfans with playtests, previews, and first looks. They might love it or they might tell you it’s not what they were looking for. Then make your calls from there. Kobold Press has used both approaches. Launching a new thing that we believe in mostly as a crowdfunding experiment is a relatively easy way to try something now. We’ll see that approach in the upcoming **Night Hunters** project in January, where Kobold Press takes a **deep look at horror and epic villains**. We also ask playtesters for reality checks, poll Discord members for armchair reviews and interest checks, and visit communities far from the Kobold regulars to see whether we’re on track with projects that are not necessarily meant for our primary D&D and Tales of the Valiant RPG players. That’s more the case with the RiverBank RPG, which has found new players among those who love talking animals, social mayhem, and a cozy visit to the dangers of the holidays (appalling relatives are indeed a challenge often encountered in RiverBank, with generally hilarious results). ## Other New Directions? All of this brings us to the verge of 2026, when Kobold Press will have other new projects, some very much in the D&D style, and others entirely new. I look forward to discussing them here. In the meantime, let’s try out some of that showing-Sudoku-to-puzzlers energy. If you’re here, you’re already more invested than a casual player. Maybe you don’t consider yourself a “superfan” but you’ve likely seen a few pictures of Spider-Man in your day. What sort of game would you like to see from Kobold? ## Kobold Press New Directions for 2026 and Beyond URL This field is for validation purposes and should be left unchanged. I would like to see Kobold Press focus on (check as many as you like): More Cozy Fantasy (Like RiverBank RPG) Daggerheart Support D&D 2024 Support High fantasy for TOV and D&D 5E Horror and Dark Fantasy Labyrinth Adventures Midgard Setting Support Science Fiction Shadowdark and OSR-style RPGs Try New Things/Surprise Me I Have Specific Opinions I Wish to Share with You, in Brief Specifics Tell us what you want! Δ * * * **Tags:** poll, RiverBank, Tales of the Valiant
koboldpress.com
December 3, 2025 at 12:29 PM
At one point I watched quite a few different fan edits of The Hobbit trilogy of movies. This was my favorite of the bunch: https://tolkieneditor.wordpress.com #thehobbit #lotr
The Hobbit: The Tolkien Edit
Peter Jackson's Hobbit trilogy recut into a single 4-hour film
tolkieneditor.wordpress.com
December 2, 2025 at 10:29 PM