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jambuckett.bsky.social
Jambuckett
@jambuckett.bsky.social
🎮 RPG / Simulator Games Streamer
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🧑‍💻 Indie Game Dev
So the game has to be built from the ground up with the nemesis system in mind

Which limits a lot of possibilities

How far can you push close quarters combat? can you make it interesting with different traits?

This is why we haven't seen the nemesis system since

#wbgames
December 11, 2025 at 7:02 PM
To add to this, many game enemies will behave differently based on their weapons already

Shotguns: close and aggressive
Machine gun: pinning you down

The basics of the system are already there with some simple behaviour changes for enemies

#enemyai #gamedesigndoc
December 11, 2025 at 7:01 PM
A version of this system can work for randomly generated gangs with a theme and trait, but it's just not the same

It does change the way you deal with them, but you don't get that personal nemesis

#gamesystems #gamedevanalysis
December 11, 2025 at 7:01 PM
Your poison / fire / explosive bullets don't mean anything if you can't hit me

It's the up close and personal factor that makes each enemy encounter unique and memorable

Long range combat ruins that

So the game has to be close quarters, which limits genres

#gamedesign
December 11, 2025 at 7:01 PM
The nemesis system only works with hand-to-hand, close quarters combat games

Enemies are unique because of their traits and abiltiies

But if we use guns then I'll just shoot them from far away... taking away the personal factor

#nemesissystem #gameenemies
December 11, 2025 at 7:01 PM