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Which limits a lot of possibilities
How far can you push close quarters combat? can you make it interesting with different traits?
This is why we haven't seen the nemesis system since
#wbgames
Which limits a lot of possibilities
How far can you push close quarters combat? can you make it interesting with different traits?
This is why we haven't seen the nemesis system since
#wbgames
Shotguns: close and aggressive
Machine gun: pinning you down
The basics of the system are already there with some simple behaviour changes for enemies
#enemyai #gamedesigndoc
Shotguns: close and aggressive
Machine gun: pinning you down
The basics of the system are already there with some simple behaviour changes for enemies
#enemyai #gamedesigndoc
It does change the way you deal with them, but you don't get that personal nemesis
#gamesystems #gamedevanalysis
It does change the way you deal with them, but you don't get that personal nemesis
#gamesystems #gamedevanalysis
It's the up close and personal factor that makes each enemy encounter unique and memorable
Long range combat ruins that
So the game has to be close quarters, which limits genres
#gamedesign
It's the up close and personal factor that makes each enemy encounter unique and memorable
Long range combat ruins that
So the game has to be close quarters, which limits genres
#gamedesign
Enemies are unique because of their traits and abiltiies
But if we use guns then I'll just shoot them from far away... taking away the personal factor
#nemesissystem #gameenemies
Enemies are unique because of their traits and abiltiies
But if we use guns then I'll just shoot them from far away... taking away the personal factor
#nemesissystem #gameenemies