james martini
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jamesmartini.me
james martini
@jamesmartini.me
they/them

solo game dev on byte: https://store.steampowered.com/app/2946750/BYTE/

randy johnson enthusiast
So far this has involved porting my road generator over to godot (I want to be in godot now), adding sidewalks to it, figuring out lighting and rendering techniques, as well as learning better-practice 3D art but we’re in business now
October 29, 2025 at 2:26 AM
I promise I’m doing other things now but am too busy setting up workflows and such to have interesting things to post but hopefully I’ll have new things soon 🙏🙏
October 27, 2025 at 7:15 PM
amazing I’m glad to be spreading the good word
October 7, 2025 at 1:28 AM
I think I just made a critical blunder of trying to release during the autumn sale so all the sale/refund requests were getting prioritized. They responded to my ticket within an hour of the sale ending lol
October 6, 2025 at 9:37 PM
YEESSSSSS ❤️❤️❤️❤️
October 6, 2025 at 9:36 PM
Thanks! at like 2pm they responded to my support ticket asking me to try again and when that didn’t work a few hours later I got a note saying that the issue was fixed and it worked. idk what’s going on but it seems like they need to fix it on their end. good luck!!!! 🙏🙏🙏
October 6, 2025 at 9:36 PM
The real joke about a steam bug delaying my release to October 6th is that for like a year and a half I was planning an October 6th release and then moved it up to the 1st so really Steam is just holding me to my plan exactly
October 6, 2025 at 8:45 PM
In hindsight the delayed support response probably has to do with the steam sale (it seems like the amount of support requests doubled from 9/29 to 9/30) so note to self don’t release your game in the middle of a major steam sale next time
October 2, 2025 at 7:07 PM
On a related note, if anyone knows what to do about the error steam throws when trying to release that says “No video files have been uploaded for this trailer” lmk
October 1, 2025 at 5:39 PM