Imagine a "hole" where you have to throw through a path of 20 mwith 25 cm width available to you. You can still make an argument for "git gud", but sudenly it becomes sad really fast. Challenges should be fair and reflect what you can normally see in disc golf, not some artificial untested rules
August 2, 2025 at 6:52 PM
Imagine a "hole" where you have to throw through a path of 20 mwith 25 cm width available to you. You can still make an argument for "git gud", but sudenly it becomes sad really fast. Challenges should be fair and reflect what you can normally see in disc golf, not some artificial untested rules
It is okay for a dgpt event, but not world championship. It's about the level of punishment for small mistakes, integrity of the rules and fairness of choosing a world champion. With Buncr rule it was better, with double stroke on OB and not being able to retrieve your disc it's just bad design
August 2, 2025 at 6:49 PM
It is okay for a dgpt event, but not world championship. It's about the level of punishment for small mistakes, integrity of the rules and fairness of choosing a world champion. With Buncr rule it was better, with double stroke on OB and not being able to retrieve your disc it's just bad design
As a spectator it feels that West is still reactive (something happens and we will deal with it this way) vs JP being proactive (we want this to happen so we are going to do this and that). I think there is also some meta misunderstanding, JP with some faster style weapons is catching West off guard
August 2, 2025 at 1:30 PM
As a spectator it feels that West is still reactive (something happens and we will deal with it this way) vs JP being proactive (we want this to happen so we are going to do this and that). I think there is also some meta misunderstanding, JP with some faster style weapons is catching West off guard
I certainly need to rewatch that video and I need to preface that my design goals for splatoon might be different, because I would like the game to slow down a bit and be a bit more strategic, with even some pauses and I'm nowhere near as good at splatoon as you. For burst I see 3 options:
July 29, 2025 at 6:50 PM
I certainly need to rewatch that video and I need to preface that my design goals for splatoon might be different, because I would like the game to slow down a bit and be a bit more strategic, with even some pauses and I'm nowhere near as good at splatoon as you. For burst I see 3 options:
IMO if there is a sub, that's in a dream kit for more than half of the weapons and there is not a single weapon that would be mad if it got it, I think then the level is off. Burst does too many things too well, it paints, escapes, combos for dmg and even 2 can kill. Good designs have weaknesses
July 29, 2025 at 5:22 PM
IMO if there is a sub, that's in a dream kit for more than half of the weapons and there is not a single weapon that would be mad if it got it, I think then the level is off. Burst does too many things too well, it paints, escapes, combos for dmg and even 2 can kill. Good designs have weaknesses
There is no other special that you design your comp around, the special is so strong that it's more popular to run double cooler than no cooler. It needs a nerf and preferably a bigger one.
July 10, 2025 at 10:03 PM
There is no other special that you design your comp around, the special is so strong that it's more popular to run double cooler than no cooler. It needs a nerf and preferably a bigger one.