Jaume Pla Ferriol
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jaumeplaf.bsky.social
Jaume Pla Ferriol
@jaumeplaf.bsky.social
(He/Him) Tech Artist @ Herobeat Studios

Opinions are my own may not reflect those of my employer.

https://github.com/jaumeplaf
https://www.artstation.com/jaumeplaferriol
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December 11, 2024 at 8:03 AM
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November 19, 2024 at 12:53 PM
Nice seeing you here Oskar!
November 18, 2024 at 4:46 PM
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October 30, 2024 at 3:57 PM
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October 28, 2024 at 11:40 AM
Are you doing the cel shading with an unlit material and shader, or with a post-process material? Working on something similar right now, post-process interacts much better with lights, but with material it's more stylized...
October 28, 2024 at 11:38 AM
Will check it out, I was just watching a video about it 🤔
I used PHPstorm for a course a few years ago and really liked the Jetbrains IDEs
October 25, 2024 at 3:38 PM
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October 25, 2024 at 2:13 PM
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October 25, 2024 at 1:36 PM
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October 25, 2024 at 6:53 AM
Anyway here is the link if someone wants to try it! It's pretty short!
under-the-bridge.itch.io/onboard

Also, check the other members of the team in the link below:
under-the-bridge.itch.io
Onboard by Under The Bridge, Adrift99, jaumeplaf, StylizedCherry, Helena Madrenys, pruizmarin
Awakened from cryosleep in an abandoned space station, you will have to escape before the growing entity gets you too...
under-the-bridge.itch.io
October 24, 2024 at 9:26 PM
The "retreat" effect was done using randomly distributed raycasts in the shape of the lantern, to give it a more realistic effect (the coders did most of the work there!). Although we built it with rudimentary tools we were really happy with the final result!
October 24, 2024 at 9:23 PM
The growth effect is pretty simple, and worked well for our project. I generated a few meshes with a Houdini tool (ignore the spaghetti code), set vertex colors to control thickness and offset growth order. This effect was organized in small groups and controlled by triggers.
October 24, 2024 at 9:09 PM
I designed the alien tendrils growth effect: black alien tendrils that grow as you walk by. You then get access to a UV light that allows you to clear a path as you go.
October 24, 2024 at 8:59 PM
Made some trim sheets and textures, trying to keep them useful, clean and "retro", to fit the PS1 graphics. Mostly used photo textures and modified them in Photoshop
October 24, 2024 at 8:37 PM