Games: https://jayb33.itch.io/
Wishlist Still Ridge: https://store.steampowered.com/app/1668350/
I constantly look book at Paratopic as an example for how a linear narrative can pack so much detail in a confined space. "Every frame is a painting" is a cliche at this point but for real, every environment in this game is a diorama that feels lived in.
I constantly look book at Paratopic as an example for how a linear narrative can pack so much detail in a confined space. "Every frame is a painting" is a cliche at this point but for real, every environment in this game is a diorama that feels lived in.
From one of the leads of Corn Kidz 64, Lyle is a metroidvania where environmental objects function as weapons and platforms. This is old school NES hard with a chip tune soundtrack that slaps. I recommend the Genesis/Mega Drive port, the game feels right on Sega hardware.
From one of the leads of Corn Kidz 64, Lyle is a metroidvania where environmental objects function as weapons and platforms. This is old school NES hard with a chip tune soundtrack that slaps. I recommend the Genesis/Mega Drive port, the game feels right on Sega hardware.
Arguably the origin of the non-violent, exploratory platformer. It's simplistic, raw, and undeniably charming but really laid the groundwork for indie games to come. Free and like an hour long.
Arguably the origin of the non-violent, exploratory platformer. It's simplistic, raw, and undeniably charming but really laid the groundwork for indie games to come. Free and like an hour long.
From the Spytihněv, the dev of Hrot. Legie is a first person adventure/dungeon crawler set in a plague ridden Czech town. While mechanically simple and obtuse Legie's strange folk horror is unique and it's a good example of unobtrusive world building in a compact setting.
From the Spytihněv, the dev of Hrot. Legie is a first person adventure/dungeon crawler set in a plague ridden Czech town. While mechanically simple and obtuse Legie's strange folk horror is unique and it's a good example of unobtrusive world building in a compact setting.
16. Anodyne 2: Return to Dust
If you've ever felt your skin crawl at the ethereal nature of pre-HD era games and what hidden secrets lay beyond their boundaries the Anodyne games are for you. They feel haunted and like the best horror they present alien worlds that entice exploration.
16. Anodyne 2: Return to Dust
If you've ever felt your skin crawl at the ethereal nature of pre-HD era games and what hidden secrets lay beyond their boundaries the Anodyne games are for you. They feel haunted and like the best horror they present alien worlds that entice exploration.
One look at the game and title is enough to set your expectations. Good chance they'll be spot on. Greater chance the game will surprise you with genuinely great characterization and a world with many secrets to uncover.
One look at the game and title is enough to set your expectations. Good chance they'll be spot on. Greater chance the game will surprise you with genuinely great characterization and a world with many secrets to uncover.
Low-key my favorite horror game. Fear is based on perception and environmental stimulae and Scratches plays with this by carefully balancing the information given to the player combined with the events they experience. Has one of my favorite climaxes in gaming, if you know you know.
Low-key my favorite horror game. Fear is based on perception and environmental stimulae and Scratches plays with this by carefully balancing the information given to the player combined with the events they experience. Has one of my favorite climaxes in gaming, if you know you know.
Metroidvania with a Greek pottery aesthetic. The standout feature is melee combat with disposable weapons. When no weapon is worth coveting it results in freeing encounters where any dory or kopis lying around is an opportunity to control the battlefield. Play at highest difficulty.
Metroidvania with a Greek pottery aesthetic. The standout feature is melee combat with disposable weapons. When no weapon is worth coveting it results in freeing encounters where any dory or kopis lying around is an opportunity to control the battlefield. Play at highest difficulty.
FPS adventure set in a fantasy folklore Norway. Unconventional weapons (hand cranked crossbows, a sling that requires charging) and fast enemies make combat intense. Detailed and meticulously photosourced textures makes this one of the more visually striking indie games.
FPS adventure set in a fantasy folklore Norway. Unconventional weapons (hand cranked crossbows, a sling that requires charging) and fast enemies make combat intense. Detailed and meticulously photosourced textures makes this one of the more visually striking indie games.
"I've seen things you people wouldn't believe. Attack drones on fire in LEO. I've watched UV lasers glitter in the dark near Lagrange Point 1. All those moments will be vaporized in the void, like radioactive dust. Time to burn."
"I've seen things you people wouldn't believe. Attack drones on fire in LEO. I've watched UV lasers glitter in the dark near Lagrange Point 1. All those moments will be vaporized in the void, like radioactive dust. Time to burn."
Uses the visual language and tropes of video games, specifically RPGs, to tell a story about the insecurities and apathy of the adult world and its impact on impressionable children. This game goes to uncompromising lengths to drive home its point. A game for adults.
Uses the visual language and tropes of video games, specifically RPGs, to tell a story about the insecurities and apathy of the adult world and its impact on impressionable children. This game goes to uncompromising lengths to drive home its point. A game for adults.
KoDP heads off a lot of boring discourse as what counts as "role playing" by forcing you to consider the livelihood of the avatar you embody in decision making. As fantasy Celts every decision hinges on tradition, superstition, and solidarity not game-driven efficiency.
KoDP heads off a lot of boring discourse as what counts as "role playing" by forcing you to consider the livelihood of the avatar you embody in decision making. As fantasy Celts every decision hinges on tradition, superstition, and solidarity not game-driven efficiency.
A Jungian nightmare. Raw, unabashed, existential horror set in a world of railway-bound bioorganic robots suffering from ego death. It defies any explanation.
A Jungian nightmare. Raw, unabashed, existential horror set in a world of railway-bound bioorganic robots suffering from ego death. It defies any explanation.
Set in a fantasy Mesoamerica where indigenous peoples conflict with colonists. WeGo combat establishes an arcade frenetic pace where positioning and prediction are important (alt text). Morally compromised characters manifest their guilt in-combat as ghosts that chase in real time. Sick.
Set in a fantasy Mesoamerica where indigenous peoples conflict with colonists. WeGo combat establishes an arcade frenetic pace where positioning and prediction are important (alt text). Morally compromised characters manifest their guilt in-combat as ghosts that chase in real time. Sick.
Alone in an alien city. Cursed by a screaming skull. Pick up trash to afford food and gender-affirming surgery. Obtuse and interminable, as spiteful as it is charming. I guess that's life?
Alone in an alien city. Cursed by a screaming skull. Pick up trash to afford food and gender-affirming surgery. Obtuse and interminable, as spiteful as it is charming. I guess that's life?
Uncomfortable atmosphere, limited vision, immaculate sound design, a crafting system with few components that cover a wide variety of results, perfect examples of environmental storytelling, choices that will haunt you, Darkwood is the single best SURVIVAL horror game bar none.
Uncomfortable atmosphere, limited vision, immaculate sound design, a crafting system with few components that cover a wide variety of results, perfect examples of environmental storytelling, choices that will haunt you, Darkwood is the single best SURVIVAL horror game bar none.
Massive RPG with hundreds of distinct locations and deadly, dynamic combat. Practically every item is craft-able but doesn't get bogged down in minutia. Economy is demand based disincentivizing hoarding. Enemy AI is crafty, rewards clever tactics, no respec so mastery is important.
Massive RPG with hundreds of distinct locations and deadly, dynamic combat. Practically every item is craft-able but doesn't get bogged down in minutia. Economy is demand based disincentivizing hoarding. Enemy AI is crafty, rewards clever tactics, no respec so mastery is important.
Imprisoned on an island of bears and bulldykes. Bite sized dungeon crawling (maps are ~30 minutes long), breezy but hectic combat, every creature is a recruitable ally, every location a potential stronghold. Contains way more exposed penis than Baldur's Gate 3.
Imprisoned on an island of bears and bulldykes. Bite sized dungeon crawling (maps are ~30 minutes long), breezy but hectic combat, every creature is a recruitable ally, every location a potential stronghold. Contains way more exposed penis than Baldur's Gate 3.
1. Perfect Tides
Meredith Gran's (Octopus Pie) adventure game about the ennui of an online present teenage girl in the Y2K era. Captures the animalistic nature of young adulthood, the intersection of adult expectations with the naivete of being a child.
1. Perfect Tides
Meredith Gran's (Octopus Pie) adventure game about the ennui of an online present teenage girl in the Y2K era. Captures the animalistic nature of young adulthood, the intersection of adult expectations with the naivete of being a child.
Star Trek: Starfleet Academy
Star Trek: Starfleet Academy