(8/8)
(8/8)
This is huge for sound design, where sometimes you want item envs to move with the content and sometimes you want them to stay put. Seen here with volume env, first with old behavior, then with new.
(7/8)
This is huge for sound design, where sometimes you want item envs to move with the content and sometimes you want them to stay put. Seen here with volume env, first with old behavior, then with new.
(7/8)
Every once in a while, I'll work with a client who does a first pass of the audio in a DAW that uses or supports ADL session files. Now instead of converting this with AATranslator, I can open these files directly. Neat.
(6/8)
Every once in a while, I'll work with a client who does a first pass of the audio in a DAW that uses or supports ADL session files. Now instead of converting this with AATranslator, I can open these files directly. Neat.
(6/8)
Reaper's render norming worked well for lossless, but lossy formats result in slight changes to loudness due to compression. This fixes that.
(5/8)
Reaper's render norming worked well for lossless, but lossy formats result in slight changes to loudness due to compression. This fixes that.
(5/8)
Some editing workflows can lead to a lot of envelope points that are effectively doing nothing. A new custom action removes these points: "Envelope: Remove unnecessary points" Here I've made a button for it, but it's accessible in the actions list.
(4/8)
Some editing workflows can lead to a lot of envelope points that are effectively doing nothing. A new custom action removes these points: "Envelope: Remove unnecessary points" Here I've made a button for it, but it's accessible in the actions list.
(4/8)
(3/8)
(3/8)
Razor edits give the ability to select manipulate time/items/envelope points and in non-contiguous areas simultaneously. But the doing it in item envs wasn't previously possible.
(2/8)
Razor edits give the ability to select manipulate time/items/envelope points and in non-contiguous areas simultaneously. But the doing it in item envs wasn't previously possible.
(2/8)