JeroMiya
jeromiya.bsky.social
JeroMiya
@jeromiya.bsky.social
Enterprise Software Architect, C#, JS/TS, Hobby gamedev. Owner of Sleepy Daddy Software™ (@sleepydaddysoft.bsky.social - not yet actively posting) Maybe some occasional posts about games I like here and there. Kindness and empathy are my core principles
Here's the thing about model poisoning - once a model is poisoned, it will start to generate more poisoned (i.e. vulnerable) code by users that will then get re-ingested into the everyone's training sets. Meaning when the models start to collapse, they will all converge on those vulnerable patterns.
June 5, 2025 at 11:37 PM
That has a really nice sound to it! If I may make a small suggestion - maybe raycast to the middle of the target circle, find the intersection with the world (limited to a minimum distance from the mech that feels right), and angle the two guns towards that point so that the bullets hit that spot
June 4, 2025 at 11:15 PM
I do wish there were more modern retro style games that leaned into the CRT effect, but ironically I think it generally takes a very high resolution/contrast/brightness display to get the effect truly correct. Some of the CRT filters I've seen in modern retro style games are OK, but not great.
March 13, 2025 at 11:59 AM
However, I know many people who either started playing games after the LCD era of TVs or played games primarily on PC or the LCD handhelds - and they seem to prefer unfiltered "sharp" pixel art, which is totally valid, especially if the art was designed for that.
March 13, 2025 at 11:59 AM
Not that I'm anywhere close to making something worth releasing on Steam lol, but I think I'll get there someday 😅
December 8, 2024 at 10:13 PM
Nice! Congrats! 🎉
December 8, 2024 at 10:02 PM
quad miniguns! :D
December 8, 2024 at 7:12 PM
It is! Thanks for putting it all together!
November 30, 2024 at 3:34 AM
Speaking of notes, I recommend taking lots of them especially when you're watching tutorials etc. because often you'll switch around what you're doing or take a break and forget some things, it's nice to have an organized cheat sheet. Here's mine from #lowpoly tutorials in #blender and #godot
November 27, 2024 at 10:44 AM
One thing I struggled with when #modeling is translating different coordinate systems between #blender and the various game engines (e.g. #godot and #strideengine). One thing that helped is making a simple box model colored with the axis and test imported it into the engines. And I took notes!
November 27, 2024 at 10:38 AM
I mean, sure it's all #lowpoly #programmerart so far, but it's fun! I love adding little glowy bits here and there
November 27, 2024 at 10:31 AM
I have another vid of the cursed flight controller I tried to create lol, but it's over 60 seconds so I'd have to edit it, I might have to post it later lol, but here's a screenshot
November 23, 2024 at 7:19 PM
This is me experimenting with physics based enemy scripts and a world-space target indicator heh, this one is slightly terrifying
November 23, 2024 at 7:09 PM
I really like the Stride engine personally. Here are some experiments I've been doing in Stride. This is me testing homing projectiles, turrets, health/death scripts, and particles
November 23, 2024 at 7:05 PM