Honestly, these Moves are probably not balanced, but they work for us and help tell the story I want. Let me know if you want to know more!
Honestly, these Moves are probably not balanced, but they work for us and help tell the story I want. Let me know if you want to know more!
Full success they gain Advantage Forward.
Partial success they gain +1 Forward.
This one has not been play tested yet.
Full success they gain Advantage Forward.
Partial success they gain +1 Forward.
This one has not been play tested yet.
Take an extra spike in a State
Take Disadvantage Forward
Lose time (minutes, hours, days)
I can't use it until after they use their benefit though.
Plot has forced me to change this Move though.
Take an extra spike in a State
Take Disadvantage Forward
Lose time (minutes, hours, days)
I can't use it until after they use their benefit though.
Plot has forced me to change this Move though.
Full success is Advantage based on an aspect, partial success is +1 based on a stunt. This Move is not without consequences.
Full success is Advantage based on an aspect, partial success is +1 based on a stunt. This Move is not without consequences.