I have also open sourced my engine at git.jeslaspravin.com/jeslaspravin... but this time it is hosted on my own server. So in order to save my resources I have placed some restrictions
December 26, 2025 at 9:35 AM
I have also open sourced my engine at git.jeslaspravin.com/jeslaspravin... but this time it is hosted on my own server. So in order to save my resources I have placed some restrictions
I do this since last 2 year in my engine but using custom templated compile time data structures to generate GPU structures with correct alignment and special validations. I get nice typed interop between CPU and GPU for data structs and compile time validations. I have not seen what boost.PFR does.
September 21, 2025 at 9:07 AM
I do this since last 2 year in my engine but using custom templated compile time data structures to generate GPU structures with correct alignment and special validations. I get nice typed interop between CPU and GPU for data structs and compile time validations. I have not seen what boost.PFR does.
I think it is. I am ignoring the self described expert from the start and at this point I even blocked. It was so annoying and reading the comments was infuriating.
December 13, 2024 at 9:01 AM
I think it is. I am ignoring the self described expert from the start and at this point I even blocked. It was so annoying and reading the comments was infuriating.