jess::codes
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jesscodes.bsky.social
jess::codes
@jesscodes.bsky.social
Hobbyist game dev currently working on Plant Tales 🌱
Sometimes I upload vids to YouTube

Wishlist on Steam! https://store.steampowered.com/app/3693970/Plant_Tales/
Thanks for your generous offer and so glad to hear you like the game so far :) Not looking for any help with the marketing right now though, sorry!
November 3, 2025 at 11:13 PM
Thankss, not really any plans for the next vid yet as I’m focusing all my effort on developing the game for now. But I’d like to make a video focusing on procedural generation at some point
October 10, 2025 at 12:05 AM
Not really, but hopefully next year sometime
October 8, 2025 at 8:42 PM
erm sure, my email is [email protected]
September 27, 2025 at 10:42 AM
I use Aseprite :)
July 30, 2025 at 12:23 PM
Wow, very nice :D
April 25, 2025 at 2:14 AM
Thank you! I do the assets, it takes ages :’)
April 25, 2025 at 2:02 AM
If you want to credit me as jess::codes that would be lovely, but it’s not required!

And yes, you may use the shader in your game that you sell
April 21, 2025 at 10:11 AM
Ok so when I updated it to Godot 4.4 it worked fine - but the comments were broken so I fixed those up. I also made some performance improvements and cleaned up the layout in general so feel free to take a look!
April 21, 2025 at 3:14 AM
Ah, it was made in Godot 4.2 so I wouldn’t be surprised if updating broke some things! I’ll take a look and see if I can publish a fix for Godot 4.4 :)
April 20, 2025 at 10:41 PM
Fun fact I modelled the house in Tiny Glade to use as reference, it was very helpful for trying different roof shapes! Might start doing this for my other buildings too
April 4, 2025 at 10:14 AM
Yes and no, the wall tiles are generated using pre-determined layouts that I made but their locations in the world are procedural
March 28, 2025 at 8:43 AM
Thanks! Yeah it’s all manually drawn - to help save time I only have the 3/4 view for now. Another thing is the bangs and long hair are seperate sprites, allowing for more hair combinations with less effort
March 22, 2025 at 8:54 PM