Jessica Domingue
banner
jessicadomingue.bsky.social
Jessica Domingue
@jessicadomingue.bsky.social
Creative Director & game developer
Stylized worlds, IP architecture, worldbuilding systems
Sharing process, ideas, and in-progress work
jessicadomingue.com
Scope creep doesn’t always look like ambition.

Sometimes it looks like:
 – avoiding the work
 – adding “one more thing”
 – feeling guilty for wanting it smaller

None of that means you’re failing.

#creatives #indiedev
February 4, 2026 at 3:02 PM
If a project only feels exciting in your head but heavy when you sit down to work, that’s not a motivation issue.

That’s usually a scope issue.

Naming that difference changes everything.

https://bit.ly/3MaiMpw

#creatives #indiedev #creativeprocess
What ‘Stuck’ Actually Means (And Why Motivation Isn’t the Fix) - Jessica Domingue | Creative Director & IP Architect
There’s a particular kind of stuck that doesn’t look like procrastination. You want to work on the project.You care about it.You might even think about it often. But when it’s time to actually sit down and engage, something tightens. Opening the file feels heavier than it should. Advice like “just start” or “be more disciplined” […]
bit.ly
February 2, 2026 at 3:03 PM
Feeling stuck isn’t always a motivation problem.

Sometimes the project is heavier than it should be.

I wrote about why pushing harder can make things worse — and what to do before forcing action.

bit.ly/3MaiMpw
January 29, 2026 at 7:16 PM
I don’t optimize for virality. I don’t sell hustle. I don’t design systems that only work on your best days. If you care about clarity, sustainability, and human-scale design—you’re in the right place.

#SystemsDesign
January 23, 2026 at 3:02 PM
Right now I’m focused on building small, thoughtful systems—creative, structural, and practical—without rushing scale.

It’s less about doing more and more about doing what actually holds up over time.

#SystemsDesign
January 21, 2026 at 3:02 PM
What is CosmoCadet?

A teaching IP disguised as a world.
A sandbox for learning systems—worldbuilding, game design, visual thinking—without pressure or perfection.
No grades. No algorithms. No hustle.
Just structured curiosity.

🔗https://jessicadomingue.com/cosmocadet/

#CosmoCadet #LearningByDesign
January 19, 2026 at 3:02 PM
I don’t build worlds or systems for attention. I do it because I’ve lived inside broken ones—and I know how exhausting that is. Everything I make is about reducing friction, making complexity navigable, and creating space to exist and create without burning out. 🧭

#SystemsDesign
January 17, 2026 at 7:41 PM
I’m live. ✨

My professional portfolio is now public — creative direction, IP development, teaching, and human-centered systems.

Explore CosmoCadet and more here:
👉 jessicadomingue.com
January 13, 2026 at 9:25 PM
One of my favorite creative moments is when foundational work finally reveals itself.

Today CosmoCadet Academy crossed that threshold:
departments, curriculum, visual identity, and portfolio artifacts all snapped into place.

Not flashy — but structural.
And that’s the good stuff. 🌌✨
January 5, 2026 at 5:58 PM