Jun Jiang
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jjiang117.bsky.social
Jun Jiang
@jjiang117.bsky.social
SCAD, MFA, Interactive Design and Game Development
Transitional Level: White Room 2

This is a literal white room with a calm and odd vibe. It serves as a room for rest before moving on to the next level.

I will refine this level if having time
January 29, 2026 at 6:03 AM
January 29, 2026 at 5:49 AM
January 29, 2026 at 5:49 AM
Transitional Level: White Room 1

Inspired by surrealism and dreamcore art, I created an infinite space filled with countless doors by PCG. The only way out is at the top of the highest stairs in this scene, with a bright halo, because I wanted to mimic the scene of going to the heaven.
January 29, 2026 at 5:47 AM
Pre_Level contains three parts. I finished set dressing, lighting, material adjustment, and a dynamic level animation. And then I made them highly adjustable, so that the level designer can make changes based on their needs.
January 29, 2026 at 4:19 AM
Texturing

My secret weapon: Brick Wall procedural material

And I finished all basic textures on Substance Designer and Painter
January 29, 2026 at 4:13 AM
Modeling for Pre_Level and Transitional Level
January 29, 2026 at 3:57 AM
In week 1, I was assigned to create 3 levels:
- Pre Level
- Transitional Level
- Level 1: Lab

And then, I created a mood board for them
January 29, 2026 at 3:48 AM