Jean-Louis Voiseux
Jean-Louis Voiseux
@jlvoiseux.bsky.social
Reposted by Jean-Louis Voiseux
3D Gaussian splatting relies on depth-sorting of splats, which is costly and prone to artifacts (e.g., "popping"). In our latest work, "StochasticSplats", we replace sorted alpha blending by stochastic transparency, an unbiased Monte Carlo estimator from the real-time rendering literature.
April 7, 2025 at 7:57 AM