Joel Obrist
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joelobrist.com
Joel Obrist
@joelobrist.com
Programmer and Hobbyist Game Developer
Check out my game Star Sign on Steam
https://store.steampowered.com/app/1860540/Star_Sign/

https://linktr.ee/joelobrist
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Hello Bluesky!
My name is Joel. I'm a software developer and when I find the time, I try to be a game developer. I don't have anything recent to show, but here is my first game I released a year ago!
We switched from purely 2D to this semi-3D style. This allows us to rotate the player to the look/move direction without having sprites that just suddenly flip. Also we just thought it looked really cool.

#gamedev #godot #screenshotsaturday
September 6, 2025 at 9:17 AM
Implemented a system for weapon upgrades on level up. Gun go brrrrrrrrrrrr

#gamedev #godot
August 21, 2025 at 6:31 PM
More progress:
- Railgun weapon that pierces through enemies
- bullet trails
- enemies give XP when destroyed
- XP-Bar and current Level UI at the top

#gamedev #godot
August 17, 2025 at 11:41 AM
Implemented a very basic system for picking up weapons and assigning them to a weapon slot

#gamedev #godot
August 10, 2025 at 2:02 PM
The drones found me...
And yes, I have not figured out yet how parallax backgrounds work
#gamedev #godot
August 9, 2025 at 9:09 AM
Its still very primitive but I made a lot of progress with the enemy behavior, it now can:
- patrol
- become alert when the player is near or shots at it
- chase the player
- attack when in range
- react to damage at certain HP thresholds
- stop chasing and go back to patrolling

#gamedev #godot
April 17, 2025 at 2:10 PM
Yes, work on the enemy behaviour is going very well. No problems at all. Everything working as intended. Nothing to see here.

#gamedev #godot
April 8, 2025 at 2:31 PM
End-to-end connectivity in my "Fast travel" prototype is now working. You can open a gate in one level, navigate the randomly generated paths, and come out at a different, completely separate level.

Next up on the to-do list:
1. Make it fun
2. Build an actual game around it

#gamedev #godot
February 5, 2025 at 9:04 AM
Worked a little on my "fast travel" prototype. The Idea is that you enter these randomly generated dark corridors from one level and find your way to an exit gate to another level

Here is what I used for the portal itself:
github.com/Donitzo/godo...

#gamedev #godot #ScreenshotSaturday
January 25, 2025 at 3:13 PM
Made an item that guides the player to a selected destination in the randomly generated maze meant for "fast travel" between levels.

#gamedev #godotengine
January 1, 2025 at 11:14 AM
Implemented an idea I had for a while. To "fast travel" between different dimensions, the player has to find a route in these randomly generated corridors, that are sort of "between" the dimensions, by following the symbols on the floor.

Also the first time that I'm using #godot for a project
October 27, 2024 at 8:11 AM
Hello Bluesky!
My name is Joel. I'm a software developer and when I find the time, I try to be a game developer. I don't have anything recent to show, but here is my first game I released a year ago!
October 20, 2024 at 2:46 PM