Joey
joeysworks.bsky.social
Joey
@joeysworks.bsky.social
Writer / narrative designer that likes to dig deep into characters and ideas, dismantle them, and rebuild them stronger.
Pinned
My first time leading a team on a 30-day visual-novel jam project. Here’s what it taught me. 🧵
1/15
The series has begun.

Week 1 of the story-editing series is live on my new newsletter.

It includes my full process, highlights, major insights, and raw, unfiltered daily notes from the 8.5 hours of editing I did.

A quick highlight from this week's process: 🧵
November 6, 2025 at 5:30 PM
I'm starting a story-editing series.

I'll break down an old story I wrote into chunks, mapping what each part does, why it exists, and its purpose.

Next, I'll rewrite it into its best form.

The goal: a professional level of polish.

Sound interesting? See you tomorrow!
November 4, 2025 at 6:36 PM
My first time leading a team on a 30-day visual-novel jam project. Here’s what it taught me. 🧵
1/15
October 31, 2025 at 6:22 PM
After releasing a game, it might not always feel good, especially if not a lot of people see it or give feedback. Feelings can come up, like doubting the game is good, letting teammates down, did I waste my time, etc.

I wrote out my experiences with this.
Postmortem - After The Jam: Burnout, Rebound, Reconnection
Hey, Joey here. This is a reflection on how I felt after the jam, and what I intend to do moving forward. If you've ever felt burned out or dissatisfied after a project, isolated while dumping time in...
joeys-works.itch.io
October 21, 2025 at 10:53 PM
Stories that attack your mind and make you feel

I’m Joey - writer/narrative designer who likes to dig deep into characters and ideas, dismantle them, and rebuild them stronger

Follow for deep dives into narrative design, character psychology, and honest reflections on my work

joeys-works.itch.io
Joey
joeys-works.itch.io
October 19, 2025 at 8:37 PM
I've found that self-reflective devlogs are fun to write, and it made me learn and realize things from the game jam that I wouldn't have otherwise.

I'd recommend taking the time to write out a self-reflection, it really is helpful. For anything, not just game development.
October 19, 2025 at 7:25 PM
I joined the Spooktober jam to put my writing in front of a large audience for the first time.

Before the jam even started, I learned more about team-building, communicating ideas, and self-doubt than I expected.

Devlog Part 1 of 3: Jam Preparation.
Postmortem Part 1 - Jam Preparation
Hey, Joey here. This is part 1 of my postmortem devlog, focusing on the pre-jam planning phase. Part 2 will be the jam itself, and part 3 will be the post-jam phase, from the end of the jam to writing...
joeys-works.itch.io
October 15, 2025 at 10:11 PM
Finished adding sprite expressiveness to each line in The Forbidden Cellar.

It's a time consuming process, I can be a perfectionist with this stuff, but it was worth it. It looks much better now, and I can finally say I'm happy with the presentation.

Post-mortem devlog next.
October 9, 2025 at 8:27 PM
A moment from The Forbidden Cellar. What did Lucy do wrong?
October 5, 2025 at 7:39 PM
Version 1.2 is out! Character hint toggle + sprite expression updates!

– Choose who gives you hints for endings
– More expressive sprites across scenes

But, some characters might not cooperate...
October 3, 2025 at 10:20 PM
Updating sprite expressions today for The Forbidden Cellar. The previously static scenes will now be more expressive! Version 1.2 coming soon!

#spooktober #visualnovel
October 3, 2025 at 4:00 PM
The Forbidden Cellar is live on Itch! Check it out here.

joeys-works.itch.io/the-forbidde...

#Spooktober #visualnovels #PsychologicalHorror
The Forbidden Cellar by Joey
I'll find you Lucy, even if it's the last thing I do.
joeys-works.itch.io
October 2, 2025 at 2:48 AM
"There really are... dead people here. But, they're all accidental, right? What if Lucy is one of them?"

He takes a deep breath.

"I can't lose my nerve. If I leave this place without knowing what happened... no. Death would be better."
September 25, 2025 at 3:45 PM
Your parents told you to never enter the cellar. Your sister did, but you were too scared. 5 years later, she still hasn't come out.

Will you find out what happened? Or, will you stay scared forever?
September 23, 2025 at 9:00 PM
Stories that attack your mind and make you feel.

I’m Joey - writer of psychological/character-driven VNs.

My Spooktober Jam game (The Forbidden Cellar) releases 9/30!

Until then, I'm sharing snippets + behind-the-scenes.

Follow for updates.

itch: joey-works.itch.io
Joey Works
joey-works.itch.io
September 21, 2025 at 11:34 PM