👾 Indie Game Dev 👾
✏️Commissions open 📪
✨ Blender | Procreate | Godot ✨
It's very easy to get stuck in pre-production hell, and I would say to prioritize making a Proof of Concept first. Where you make the main mechanic playable in a grayboxed project. Depending on the project ofc! It wouldn't really work for a Visual Novel :p
It's very easy to get stuck in pre-production hell, and I would say to prioritize making a Proof of Concept first. Where you make the main mechanic playable in a grayboxed project. Depending on the project ofc! It wouldn't really work for a Visual Novel :p
I don't care about raytracing or fancy texture technology that in the end just makes my games look muddy and shit >:[
I don't care about raytracing or fancy texture technology that in the end just makes my games look muddy and shit >:[