yes, it's useful; there are always silly syntax errors in ink - a hyphen or a miscount of *'s in the wrong place can have huge implications. It is however, difficult to actually do, since a script might not "move" without external shoving. We often design games 'weirdly' just to ALLOW random testing
January 12, 2026 at 12:28 PM
yes, it's useful; there are always silly syntax errors in ink - a hyphen or a miscount of *'s in the wrong place can have huge implications. It is however, difficult to actually do, since a script might not "move" without external shoving. We often design games 'weirdly' just to ALLOW random testing
The results, to me, are exciting… and while we have no next project lined up here at inkle I am very keen to explore this space further: procedurally assembled, specifically recorded. More more more!
January 8, 2026 at 9:40 PM
The results, to me, are exciting… and while we have no next project lined up here at inkle I am very keen to explore this space further: procedurally assembled, specifically recorded. More more more!
Ever since that I’ve wanted to see how far you can push using linear recordings for non-linear contexts. The actors - this time, @rmcloughlin.bsky.social and @paulwarren.bsky.social - did some heroic work with a fairly strange script (But then again, film isn’t shot in sequence!)
January 8, 2026 at 9:40 PM
Ever since that I’ve wanted to see how far you can push using linear recordings for non-linear contexts. The actors - this time, @rmcloughlin.bsky.social and @paulwarren.bsky.social - did some heroic work with a fairly strange script (But then again, film isn’t shot in sequence!)