PelvisBass
banner
jordgoin.com
PelvisBass
@jordgoin.com
I said I would never make another social media yet here I am... I might use this every now and again. Mostly into SMT, Cyberpunk, weeb shit, and gamdev.
Bizarre way to get a free game but I’ll take it.
December 26, 2025 at 5:06 AM
Happy holidays, I got some nice literature.
December 24, 2025 at 11:41 PM
My favorite .txt file in a game goes to Starsand Island!
October 14, 2025 at 6:23 PM
Another benefit (it is not always this good though, mostly around 35 avg)
October 3, 2025 at 6:24 AM
I bought my first car about two weeks ago and it is a smart car. I only needed something with a couple seats so I went small and love it, but the biggest shocker is looking through the dashcam parking mode and seeing how much of a head turner it is lol.
October 3, 2025 at 6:22 AM
???????? BF6 using Godot for portal????
July 31, 2025 at 6:50 PM
How all the Kickstarted projects I have backed are going lol. I don't feel bad about any of them (well okay I really dislike the stuff with Penny Blood going on) so I don't really see it as a waste... and most do seem to be coming even if ultra slow.
July 30, 2025 at 2:29 AM
Back over to CachyOS and I am much more happy for it... keeping the theme simple, but I am happy. Things just work so much nicer for me and I like being able to do what I want without a million roadblocks.
June 23, 2025 at 3:05 AM
Why is this a thing, why did MSI add this... This actually made me never want to ever buy an MSI product again for as long as I live
June 22, 2025 at 5:50 AM
Really this is so cool for the few games that support it (not to mention tools like Godot and Blender having so much extra space)
June 16, 2025 at 12:52 PM
This shit is wiiiiiiiiidddddde (I love it).
June 15, 2025 at 10:30 PM
I love how I am trying to make my MC look as cool as I can only for Rune Factory to go "No, 100+ more dmg to use the dumb ladles" 😭. Peak series tbh (and dual blade supremacy).
June 13, 2025 at 3:05 PM
A better example
June 11, 2025 at 12:15 PM
Rune Factory: Guardians of Azuma has this really neat shader effect for distant terrain / objects that applies a kind of water color look and I think it is so damn smart. It looks fantastic with the stylized visuals while also hiding lower LOD models. I hope more games steal this idea.
June 11, 2025 at 9:12 AM
A few more shots for fun
May 27, 2025 at 10:10 AM
Some of Grand Theft Auto: San Andreas' map in Godot 4 because why not. Probably need to figure out how occlusion culling works
May 27, 2025 at 9:34 AM
It might not be for everyone but I honestly really dig the default Garuda Mokka look.
May 24, 2025 at 2:14 AM
This is seriously the best feature ever. One of those things you don't think you would need or is a big deal until you start using it.
May 14, 2025 at 12:25 PM
Day number whatever of switching to Linux (CachyOS). Today I did the thing I most dreaded. Dealing with VR. Steam has yet to release their streaming solution for Linux so I had to try and both of the major options are a bit jank. I managed to finally get it to (kind of) work after some messing about
May 13, 2025 at 11:22 PM
I am sure nothing could possible go wrong
May 11, 2025 at 4:04 PM
I love how obvious where AI training comes from lol
May 11, 2025 at 3:48 PM
Day two of switching the Linux (CachyOS). So far way less issues compared to my last attempt. There was an issue with Cyberpunk ray tracing and frame gen, but it was easy to fix. Also got DLSS updating and preset selection done without DLSSTweaks which is nice.
May 10, 2025 at 8:57 AM
We gaming now (It is funny to me just how much nicer linux can be in some ways. Windows 11 has had this issue for a bit where if I am playing a game while watching a stream or video the video will freeze or lags like crazy but audio continues without issue)
May 9, 2025 at 2:51 PM
Trying out Linux again. So far enjoying it.
May 9, 2025 at 9:36 AM
Found a way to get my (totally legally acquired) lightroom install to stop yelling at me, so I am going to start taking more photos again. Here is a random thing from months ago :)
April 24, 2025 at 2:21 PM