José Pérez
@jos3k4.itch.io
110 followers 1.2K following 37 posts
Technology enthusiast 💻 IT Support Manager. Videogames as passion, love game development, especially game design and Pixel Art 🎨 PICO-8 Fan 🕹️ Creator of www.gamedevpills.com - Gamedev learning and gaming industry thoughts.
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jos3k4.itch.io
Enjoying Sunday with a quick #pixelart animation executed with #aseprite — my new logo ✨

Pixel art is like a great game: easy to pick up, hard to truly master. Nintendo’s been proving that with every single game they make.

See more on my Substack: www.gamedevpills.com
#gamedev #indiedev
jos3k4.itch.io
Aseprite. It is a must have for 2D pixel artist and hobbyist store.steampowered.com/app/431730/A... (2/3)

I use it on a daily basis as my default editor not only for game assets but for UIs and other material

Tons of videos and documentation to learn

#pixelart #indiedev
Save 20% on Aseprite on Steam
Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.
store.steampowered.com
jos3k4.itch.io
Before Steam sales are over (Oct 6th)

I would like to highlight some interesting tools for those willing to do some #gamedev and #art 🧵(1/3)

PicoCAD created by @johanpeitz.com is a tiny tool to create low-poly assets, developed with Pico-8 limitations is a really good creativity playground.
Save 40% on picoCAD on Steam
A tiny modeler for tiny models! Unleash your creativity in retro 3D and find a fun, easy, and accessible way into 3D modelling by focusing on the bare essentials.
store.steampowered.com
jos3k4.itch.io
September by the numbers.

Top Releases, Trending Games, and a few ouch price changes.

Dive into the full Game Dev Pills Industry Snapshot

#gamedev #gamingnews #indiedev #steam
Videogames Industry Snapshot - September 2025
From releases trends to pricing — the state of the industry before GTA VI’s release.
www.gamedevpills.com
jos3k4.itch.io
Sadly, most conversations about the games industry these days feel negative — layoffs, uncertainty, broken launches.

Now add $80 releases and subscription hikes on top.

I wrote about why pricing became the scariest part of 2025.

#GameIndustry #gamedev
The True Horror Lurking in the Industry: Rising Costs
From Game Pass math to Nintendo’s $90 cartridges, here’s why pricing feels more frightening than ever.
open.substack.com
Reposted by José Pérez
kanaratron.bsky.social
Don't mind me, just setting up my new Dreamcast memory card in the year (checks notes)...2025.
A Dreamcast memory card unit. On the screen it shows me setting the year to 2025
jos3k4.itch.io
Most studios dream of one breakout.

Sokpop just keeps dropping experiments — and they all feel connected.

That’s identity. That’s coherence.

#gamedev #indiedev #Sokpop #GameDesign
Visual Unity, Playful Spirit: The Sokpop Collective Way
A lens on how Sokpop Collective crafts a recognizable identity across dozens of small games.
open.substack.com
jos3k4.itch.io
Games aren’t just rules and mechanics—they’re freedom and creativity. I explored this question in my latest post

How would you define play?

#gamedev #playful #toys
What Is The Definition of Play?
Exploring the essence of interaction, fun, and meaning in games
open.substack.com
jos3k4.itch.io
Ever noticed how Gran Turismo isn’t called “The Real Racing Simulator”?

It’s “The Real Driving Simulator.”

A small detail — but connected with the way Japanese Culture make things.

www.gamedevpills.com/p/reading-th...

#gamedev #gamedesign #racing
Reading the Game: The Japanese Spirit Behind Gran Turismo Saga
A journey through Japanese design, spirituality, and the birth of The Real Driving Simulator.
www.gamedevpills.com
Reposted by José Pérez
oleivarrudi.bsky.social
been working on some castle ruins tilesets today. big teslagrad vibes
jos3k4.itch.io
You suddenly get the best idea ever.
You sketch the mechanics, dream about the art, maybe even write a GDD.
Fast forward a few weeks… Nothing moves forward.

That’s the reality for most of us. The trick? 30 minutes a day.

Tiny tasks > big abandoned dreams.

#gamedev #indiedev #timemanagement
Why Did You Stop Working on Your Game? Try Gamedev Timeboxing
Small habits, big results in your gamedev journey.
open.substack.com
jos3k4.itch.io
Exactly, is a really cool concept as soon as you understand the meaning and purpose
jos3k4.itch.io
Did you ever coded a player that attacks mid-air by mistake? Or your character keeps swinging their sword forever?

That’s what happens without a Finite State Machine.

How FSMs keep your game logic within a solid structure.

#gamedev #indiedev #gamedesign
Finite State Machines: Creating Structure for your Character Control
A clean way to manage every action — from standing still to full combat.
open.substack.com
jos3k4.itch.io
Probably that’s the reason why we all are here, learning through the process, reading to be where the masters are. Bluesky being one of our enablers :)
jos3k4.itch.io
August Snapshot in games: launches, gaps, and lessons.

Data, trends & context for gamers and devs who want the full picture.

If you like this content, every like & share keeps Gamedevpills.com growing 📈 thanks!

#gamedev #indiedev #gamingindustry
Videogames Industry Snapshot (August 2025)
From releases trends to layoffs — the state of the industry before GTA VI’s release.
open.substack.com
jos3k4.itch.io
I know, I know... Today is Hollow Knight: Silksong Day — an extremely well-designed title, hidden rooms, challenging enemies, and power-ups.

But you know what else is a power-up?

A Game Jam. 48 hours, one small game.

Have you tried one? Read more on gamedevpills.com

#gamedev #silksong #indiedev
How a Weekend Jam Can Teach You More Than a Month of Tutorials
Where constraints fuel creativity, and failure is part of the lesson.
open.substack.com
jos3k4.itch.io
Before art, before story, before music…
You know if a game feels right within seconds.

That’s the 3Cs at work: Character, Camera, Controls.

New post on Gamedev Pills

#gamedev #gamefeel #framework
The 3Cs Framework: Character, Camera, Controls
A small dose of design: how the 3Cs shape every player’s experience. This is the meta-game of emotions
open.substack.com
jos3k4.itch.io
I love to visit small retro shops around the world to find interesting titles.

This time I’ve been on #denmark at Nintendopusheren (I really recommend this shop)
Denmark Retro Shopping
Reposted by José Pérez
jasonschreier.bsky.social
Something I didn't mention in my story yesterday: one of the reasons that Team Cherry had such an enjoyable time making Silksong is that it's 2D. Nice and flat. Don't have to worry about 3D art pipelines.

In other words, all video games should be 2D
jos3k4.itch.io
How much time do we really spend playing?

Players don’t need more endless games — they need games that respect their time.

In my latest piece, I take a closer look at the games industry.

#videogames #layoffs #indiedev #gamedev
Why Bigger Isn’t Always Better: Lessons from the Industry’s Transformation
Videogame industry is suffering a transformation process, that could be easily read as a crisis.
open.substack.com
jos3k4.itch.io
Gamedev Pill #2 is live!

This time we’re diving into Pixel Art — building a tiny 16×16 tilesheet with just three essentials:

- Character
- Enemy
- Platform

Perfect for prototyping your first platformer.

💊 One pixel at a time, in small dev doses.

#gamedev #pixelart #indiedev #godot #design
Pill #2 - PixelArt Tilesheet for our 2D Prototype
A tiny boilerplate spritesheet to kick off your first platform game.
open.substack.com