Josh 🦀🐪
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joshmo-dev.bsky.social
Josh 🦀🐪
@joshmo-dev.bsky.social
DevRel Engineer at Playgrounds Analytics Inc | prev shuttle.dev | he/him

gh https://github.com/joshua-mo-143
me https://joshmo.ooo
we made it boys, i'm speaking at rust nation next year
November 7, 2025 at 12:15 PM
i just lost the game
October 24, 2025 at 11:19 PM
wasm is a bitch
October 8, 2025 at 10:36 PM
I'm doing an in person talk with Rust London next week on Tuesday!

It will be on building an AI Copilot with Rig, the leading AI agent framework in Rust which I maintain.

Check it out and sign up: www.meetup.com/rust-london-...
LDN Talks September 2025 Community Showcase , Tue, Sep 30, 2025, 6:30 PM | Meetup
We are excited to have our Autumn community showcase The Rust London Community Showcase provides an opportunity for individuals of all levels to present. Take this opportu
www.meetup.com
September 25, 2025 at 2:54 PM
Chat, I am currently in the middle of hiring my first junior to work with me on Rig (the Rust AI framework).

So far I'm very happy with who I have shortlisted
August 30, 2025 at 8:03 AM
37~ days played, 99 range no avas/cannon on my combat/slayer only ironman #osrs
August 6, 2025 at 8:04 PM
Reposted by Josh 🦀🐪
See how Gleam gets the job done in production ⭐ Full case study coming soon:
“For a team like ours, with many other priorities and projects we need to work on, the confidence that Gleam gives us is worth its weight in gold.” - Edward Kelly, Director of Technology at Strand.
July 14, 2025 at 2:30 PM
Excited to be releasing rig v0.14 soon!

Many new features to come and I'm also working on many more over the next few weeks to make the library (and its experimental counterpart rig-experimental) way better 🙂
July 4, 2025 at 7:47 PM
Applied to do a talk at ObservabilityCON in London later this year. Let's see how it goes 🥳
June 11, 2025 at 11:14 AM
Reposted by Josh 🦀🐪
the best part about early computers is they hadn't settled on the term "instruction" yet and many systems called them "orders"
May 30, 2025 at 3:36 AM
it's a great day to be promoted to chief maintainer
May 28, 2025 at 9:39 PM
I just wrote a blog post on exploring and recreating Axum - Rust's most popular web framework (probably!) - from the ground up.

We explore routing, extractors, state, and middleware.

Take a look: joshmo.ooo/blog/explori...
Exploring and (minimally) recreating Axum
Let's learn how the Rust web framework Axum is made by analysing its core components, then re-creating it.
joshmo.ooo
May 24, 2025 at 2:03 PM
just looked at the word count of the article i'm currently writing

it's nearly 4000 words 🫡 good luck to whoever is gonna be reading this
May 21, 2025 at 11:43 AM
after this side project i might have to write a mini-guide on the bollard crate lmao
May 2, 2025 at 9:34 AM
another day

another realisation that i am in fact not a cracked dev - i'm just a lil guy
April 29, 2025 at 11:17 PM
I'm about 15+ sessions deep with my DnD group on a campaign and I only just realised today that I have basically no spells prepared. As a cleric.

At least we haven't wiped yet 😅
April 25, 2025 at 10:11 PM
😂 Someone called one of my old articles that I wrote "AI-generated garbage".

Yes, the article and repo is probably outdated. I don't work for the company I wrote it for anymore. But it's definitely not AI generated.
April 23, 2025 at 8:38 PM
might be time to make my website actually usable

i might be a rust dev but that's no reason to make my website basically only text
April 9, 2025 at 3:27 PM
for my js devs (or devs that are forced to work with js for their day job):

are you using js registry? i'm actually curious on what the consensus is now that it's been out and the initial novelty has worn off
April 4, 2025 at 9:53 PM
Reposted by Josh 🦀🐪
uhm well ok does anybody want to read a post about reliably parsing messy json arrays in rust now that the economy is crashing

i'm trying to do a series where i write down all the useful rust parsing tricks i've learned. piss.beauty/post/filter-...
stellz' blog
piss.beauty
April 3, 2025 at 9:51 PM
wrote an audio file splitter in 100% Rust and ended up writing an additional AIFF encoder for it: github.com/joshua-mo-14...
GitHub - joshua-mo-143/dub-oxide: A (currently unreleased) crate for splitting audio entirely in Rust by time or memory size based criteria. No ffmpeg required.
A (currently unreleased) crate for splitting audio entirely in Rust by time or memory size based criteria. No ffmpeg required. - joshua-mo-143/dub-oxide
github.com
April 3, 2025 at 1:43 PM
I've been inspired to write a Rust library for splitting audio easily.

Turns out while writing my Discord call transcription bot (for my DnD group), I've learned the hard way that having a library that can easily split audio is actually kind of a good idea.

Maybe something coming soon?
March 27, 2025 at 1:26 PM
Just gave a talk yesterday on RAG pipelines with Rust and SurrealDB using the framework I maintain at work.

Looking forward to when it gets uploaded to YouTube so I can share it with everyone 🥳
March 26, 2025 at 7:21 AM
Someone opened an issue on a Github repo I (and a couple other colleagues) maintain to send a death threat to my colleagues and I.

I love open source 😂
March 21, 2025 at 10:14 AM
i thought i accidentally wiped out all of the material i wrote for my "write a cloud platform in rust" book when i had to reinstall my OS

just had a look at the obsidian vault on github and the pages are mostly still there lmao
March 19, 2025 at 10:24 PM