Joyful Ruin
@joyfulruin.bsky.social
i play puppet characters a lot
March 16, 2025 at 1:19 AM
November 22, 2024 at 3:36 AM
#GGST_ZA concept 50/50 thing, not very viable since unsummon resets give you better mix anyway but I wanted to see what else might be good to cancel ]K[ into aside from unsummon here
October 21, 2024 at 2:19 PM
#GGST_ZA concept 50/50 thing, not very viable since unsummon resets give you better mix anyway but I wanted to see what else might be good to cancel ]K[ into aside from unsummon here
October 21, 2024 at 2:17 PM
#GGST #GGST_ZA Doing sun void to extend pressure post wallbreak is very meter inefficient due to its long tension penalty, wasting the tension bonus positive bonus gives you. To get around this it may be better to unsummon using BRC or FPRC, which can be made gapless! Example clip has gaps though
October 21, 2024 at 2:15 PM
#GGST #GGST_JC 5H RRC triple overhead mix that only works if they're crouching on 5H, but you can react to them stand blocking and simply not do it. Gapless. Best done with a servant out so you can follow up with 214K after the j.P. You can also go for empty low, but it's weaker. Neat concept
October 21, 2024 at 2:12 PM
#GGST #GGST_JC After a charged WA HKD reset, instead of going for DYM you can attempt a much higher reward gapless bomb mix-up which you can safejump into. If they FD, run up 5K instead of c.S works just as well for the mixup. Low variant is c.S > 2K. Also this is manually timed.
October 21, 2024 at 2:05 PM
#GGST #GGST_JC Doing 5H&(whiff) into 214H is +3 and spaced out of 3 frame mash button range, allowing you to frametrap with 2K into running bomb mix/resets. Weak to FD as if they FD you must either use meter or do something like microdash 5K which will only clash with 5 frames.
October 21, 2024 at 2:03 PM
#GGST #GGST_JC Finally, the throw mix. You'll need a slight run up but if done well you get to combo off it. Also, if they throw tech or backdash, they're forced to block the bomb which may allow you to keep pressure! However, do note that throw becomes much less consistent with FD. (5/5)
October 21, 2024 at 1:58 PM
#GGST #GGST_JC The mix off this is pretty nice because it allows you to continue pressure on block and get big damage on hit. However most of it is after the last c.S and is mashable by some characters, so you may need to condition them to not mash by doing delay 2H for a frametrap as shown. (2/5)
October 21, 2024 at 1:53 PM
#GGST #GGST_JC Decent bomb H cheer / mix off 2D that I labbed immediately after the season 3 patch. 236P > 6H(1)* > 214H > c.S > 2H > 214K > dash > c.S&(whiff) > delay > c.S > 2H > 236236H > 236P. Gapless and allows for some pretty wacky pressure after. There are also mixups you can do here... (1/5)
October 21, 2024 at 1:52 PM
#GGST #GGST_JC Decent bomb H cheer / mix off 2D that I labbed immediately after the season 3 patch. 236P > 6H(1)* > 214H > c.S > 2H > 214K > dash > c.S&(whiff) > delay > c.S > 2H > 236236H > 236P. Gapless and allows for some pretty wacky pressure after. There are also mixups you can do here... (1/5)
#GGST #GGST_JC PRCing a throw like this in the corner with a servant there will turn it around. It stays turned around as long as you don't hit it, so this could have corner crossup mix potential. Fast PRC also works. I don't know of anything worth the meter with this but it's good to document
October 21, 2024 at 1:46 PM
October 21, 2024 at 1:44 PM
#ggst #ggst_JC Crossup RRC mix off c.S&(whiff). Gapless until RRC, which beats everything I have tested and is plus on block.
Note that because of how RRC works, the crossup must be blocked BEFORE the RC super freeze; switching after will not register. More of a concept than anything (1/3)
Note that because of how RRC works, the crossup must be blocked BEFORE the RC super freeze; switching after will not register. More of a concept than anything (1/3)
October 21, 2024 at 1:40 PM