Jamie
jsm.bsky.social
Jamie
@jsm.bsky.social
🌞 iOS at Cash App
🌚 indie dev
📍 Seattle
Paused on combat for a bit to make progress on multiplayer. I’ve been playing around with an order fulfillment mode. Still need to sync up some of the UI elements, but we’re getting there

#godot #indiedev #solodev #coop
October 25, 2025 at 5:06 AM
Iterating a bunch on pathfinding. My current approach is to rebake the nav mesh in the background every time a world item (furnace, counter, etc) is moved. Took a while to get right but it’s working fairly well now! Also, enemies fight back

#godot #indiedev #indiegames #solodev
October 9, 2025 at 2:07 AM
This hardly seems fair, next task will be to make the enemies fight back

#godot #indiedev #indiegames #solodev
October 6, 2025 at 6:48 AM
Started on some AI today. Archers will automatically refill their quivers when empty. Limbo behavior trees are super composable and fun to work with!

#godot #indiedev #indiegames #screenshotsaturday
October 4, 2025 at 11:58 PM
Not a ton of progress today, but even a little progress feels good. Made a little archer with a quiver that shows how much ammo they have left
#godot #indiedev #indiegames #nozerodays
October 3, 2025 at 6:13 AM
Gotta work quickly

#godot #indiedev #indiegames
October 2, 2025 at 4:21 AM
Experimenting with molds for smithing. We can almost make arrows!

#godot #indiedev #indiegames
October 1, 2025 at 2:51 AM
Added the ability to move objects around, very much inspired by PlateUp

#godot #indiedev #indiegames
September 30, 2025 at 2:15 AM
More progress on my smithing game prototype: weapons and multiple metal types. The Edit Resources as Table godot plugin is super helpful for organizing items and recipes

#godot #indiedev #indiegames
September 27, 2025 at 6:48 AM
We do a little smelting

#godot #indiedev #prototype
September 26, 2025 at 2:32 AM
Got a basic interaction system implemented in my new #godot prototype. Just imagine this little guy swinging a pickaxe at this coal node
September 24, 2025 at 5:21 AM