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ju2pom.bsky.social
@ju2pom.bsky.social
Engine tool programmer the day, solo indie dev at night
Not working on a pinball game, but I've been a Big fan of the good old Pinball Fantaisies!
December 5, 2024 at 2:51 PM
Ah ah ok, I didn't know this idiom 😅
December 3, 2024 at 9:52 PM
I've read a lot of stuff on that matter, the most famous being the case of Mino (en.wikipedia.org/wiki/Tetris_...). But I don't find anything about grapevine. Could you be more specific?
December 3, 2024 at 5:05 PM
But it's not completely lost, I started working on a new game with a unique gameplay this time. I kept the same visual design though. I'll post more soon...
December 2, 2024 at 11:51 PM
Why I won't release it? Because I realized too late that making a #Tetris clone is too risky on the legal side.
That's the problem when you keep working on a proof of concept 😅
December 2, 2024 at 11:51 PM
Rider is always opened, sometimes Blender, XnView, Fork of course and recently Audacity
November 1, 2024 at 10:02 AM
I fear that you won't get much attention with just an idea. I think the minimum would be a Game Design Document. But it would be better with a demo.
November 1, 2024 at 9:56 AM