Julien Duroure
julienduroure.bsky.social
Julien Duroure
@julienduroure.bsky.social
Official Blender glTF I/O dev
Pipeline TD
Curious
https://bento.me/julienduroure
You should open ticket(s) with your test cases :)
github.com/KhronosGroup...
Issues · KhronosGroup/glTF-Blender-IO
Blender glTF 2.0 importer and exporter. Contribute to KhronosGroup/glTF-Blender-IO development by creating an account on GitHub.
github.com
March 26, 2025 at 2:54 PM
Maybe time to discuss? 😀
March 17, 2025 at 2:35 PM
Animation pointer should be supported with scene mode export. If it does not, please open a ticket with your file
March 6, 2025 at 9:17 PM
Want to be part of the challenge?

- Follow me
- Contact me

5/5
December 12, 2024 at 2:08 PM
I’ve learned so much over these 7 years!
I never get tired of discovering and learning new things every day.
Each day is another chance to grow.
And to put my skills to work for my clients.

With this new experience, I feel ready to take on new challenges!

4/5
December 12, 2024 at 2:08 PM
But that’s not all. Behind all these activities, there are other aspects:

- Providing user support
- Collaborating with Blender developers and those from other software projects
- Understanding the needs of users

3/5
December 12, 2024 at 2:08 PM
In practice, this involves, among other things:

- Developing (of course)
- Understanding and learning the 3D concepts we work with
- Gaining a deep understanding of how Blender works
- Mastering Blender’s API (the famous bpy)

2/5
December 12, 2024 at 2:08 PM
This happen when the model is not valid. Calling validate() during the export breaks it.
So not related to glTF export... But how the mesh was created.
You should report a bug in Blender.
December 7, 2024 at 8:56 PM
Blender force sampling animation when the data model in Blender can not be written in glTF (mix of multiple interpolation in a single fcurve, animation only in 1 index of the property - 1 or 2 axis only for example).
If you don't understand why sampling happen, feel free to open a ticket!
December 4, 2024 at 6:24 PM
Yes, glTF is not perfect, and does not fit all purposes, but:

Seems you have some false assumption about glTF.
2 examples:
- There are cubispline interpolation for animation : registry.khronos.org/glTF/specs/2...
- With KHR_animation_pointer extension, you can target others than TRS & weights.
glTF™ 2.0 Specification
registry.khronos.org
December 4, 2024 at 5:06 PM
What is it about?
December 4, 2024 at 1:36 PM
The Arch package has been fixed yesterday
November 29, 2024 at 5:48 AM