github.com/KhronosGroup...
github.com/KhronosGroup...
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- Contact me
5/5
- Follow me
- Contact me
5/5
I never get tired of discovering and learning new things every day.
Each day is another chance to grow.
And to put my skills to work for my clients.
With this new experience, I feel ready to take on new challenges!
4/5
I never get tired of discovering and learning new things every day.
Each day is another chance to grow.
And to put my skills to work for my clients.
With this new experience, I feel ready to take on new challenges!
4/5
- Providing user support
- Collaborating with Blender developers and those from other software projects
- Understanding the needs of users
3/5
- Providing user support
- Collaborating with Blender developers and those from other software projects
- Understanding the needs of users
3/5
- Developing (of course)
- Understanding and learning the 3D concepts we work with
- Gaining a deep understanding of how Blender works
- Mastering Blender’s API (the famous bpy)
2/5
- Developing (of course)
- Understanding and learning the 3D concepts we work with
- Gaining a deep understanding of how Blender works
- Mastering Blender’s API (the famous bpy)
2/5
So not related to glTF export... But how the mesh was created.
You should report a bug in Blender.
So not related to glTF export... But how the mesh was created.
You should report a bug in Blender.
If you don't understand why sampling happen, feel free to open a ticket!
If you don't understand why sampling happen, feel free to open a ticket!
Seems you have some false assumption about glTF.
2 examples:
- There are cubispline interpolation for animation : registry.khronos.org/glTF/specs/2...
- With KHR_animation_pointer extension, you can target others than TRS & weights.
Seems you have some false assumption about glTF.
2 examples:
- There are cubispline interpolation for animation : registry.khronos.org/glTF/specs/2...
- With KHR_animation_pointer extension, you can target others than TRS & weights.