koko ze
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k0k0ze.bsky.social
koko ze
@k0k0ze.bsky.social
Raised in the SourceFilmmaker streets now I'm a Blender boi
Oh wow interesting 🤔!
July 26, 2025 at 10:21 PM
Thank you for the compliments and no problem :)! Looking forward to see what you do with it :D
July 21, 2025 at 10:40 PM
The hair curves can use GN, but currently that is only for generating the hair curves and not for simulating them (unless you create your own solver, which is a very complex task).

I made a video on how to use the old hair dynamics for the simulation. It is simpler that way.
youtu.be/Ds9uW7t0oLI
How to simulate hair curves [Blender 4.3]
YouTube video by koko ze
youtu.be
July 21, 2025 at 9:32 PM
The "new" hair curves don't have official simulation yet (It is in active development though)

You can create your own solver with geometry nodes

or

You can also convert the hair curves into the old hair particle system which does have hair physics but the simulator isn't the most stable.
July 19, 2025 at 9:06 PM
Maybe try Armor Paint but it is in alpha stage (and has been for a while)
February 23, 2025 at 8:54 PM
Alembic I/O improvements regarding custom attributes on curves/edges and points.

Haven't tested it in a while but as far as I know only attributes on surfaces work but not on geometry with no faces.
February 6, 2025 at 10:19 AM