I made a video on how to use the old hair dynamics for the simulation. It is simpler that way.
youtu.be/Ds9uW7t0oLI
I made a video on how to use the old hair dynamics for the simulation. It is simpler that way.
youtu.be/Ds9uW7t0oLI
You can create your own solver with geometry nodes
or
You can also convert the hair curves into the old hair particle system which does have hair physics but the simulator isn't the most stable.
You can create your own solver with geometry nodes
or
You can also convert the hair curves into the old hair particle system which does have hair physics but the simulator isn't the most stable.
Haven't tested it in a while but as far as I know only attributes on surfaces work but not on geometry with no faces.
Haven't tested it in a while but as far as I know only attributes on surfaces work but not on geometry with no faces.