Antonin Carette
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k0pernicus.bsky.social
Antonin Carette
@k0pernicus.bsky.social
Senior Software Developer.
Former game engine developer & porting developer at day (now at night).
Mmmmh. Interesting. The past always catch up it seems…
February 9, 2026 at 7:00 PM
Can’t wait to play (on Linux), thanks for the steam deck compatibility work btw!
February 9, 2026 at 5:08 PM
Il faut arrêter avec RE4 Patrick. Laisser place à autre place.

Pourquoi pas une bonne partie des derniers jeux de David Szymanski en attendant RE9?
Ou même quelques parties de « Super Bomberman Collection » sorti récemment?

Ça peut se contrôler Patrick, ça peut se contrôler. Courage. ✊
February 9, 2026 at 2:16 PM
Wow, it's gorgeous! And you're the developer of "Afterdream"! (I loved it).

Hop, instant "Add to Cart" click.
February 9, 2026 at 8:35 AM
The third might be the best of the first trilogy for me. Graphics are better, the story is very funny, and the animations are amazing (and very funny too). There are some great twists in the story too. If you have the chance, do not hesitate to launch it :)
February 8, 2026 at 5:02 PM
I played the first trilogy (and the 5th) not so long ago, and the humour of this game did not took age at all :)

Very happy to see Pierre Gilhodes coming back with Gobliins 6!
February 8, 2026 at 4:45 PM
Fier d’être « techno-pessimist » 🥲

Je ne connaissais pas ClearSky, merci pour le partage!
February 7, 2026 at 12:15 PM
Hey 👋

Good luck for your project :)
February 7, 2026 at 12:04 PM
Start small, then grow. But always step by step :)

Good luck with your game!
February 7, 2026 at 11:24 AM
Looks really good! Congrats!
February 7, 2026 at 11:22 AM
I love my MacBook and did not found a good alternative for Windows / Linux laptops. In terms of power / battery ratio they are the best, and macOS is really smooth.

Crossover alternative is really good but not as powerful as Proton for Linux unfortunately.
February 7, 2026 at 9:30 AM
It looks very cool!
February 7, 2026 at 9:25 AM
That "bridge" between silence and passion was built by the millions of artists and developers whose life's work trained the model(s) you are using. You’re directing the vibes, but they provided the soul.

Curating an output is not art for me, but actually an order form.

Good luck for your project!
February 7, 2026 at 8:44 AM
Most of the critics played for 100h and still learn something after that… dang man, you all worked crazy on that game!

You will have my « Buy » click on Tuesday for sure!
February 7, 2026 at 7:50 AM