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Design the game so that its apparent that the way players approach enemies normally won't work. As long as they can see that AND you at least hint how they should approach them, you'll be fine.
Design the game so that its apparent that the way players approach enemies normally won't work. As long as they can see that AND you at least hint how they should approach them, you'll be fine.
Gaining support is truly an uphill battle, but it definitely is doable.
Gaining support is truly an uphill battle, but it definitely is doable.