Kalia and the Fire Staff
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kaliagame.com
Kalia and the Fire Staff
@kaliagame.com
Um jogo sobre uma diabinha perdida e um artefato mágico de fogo antigo.
A game about a lost demon girl and an ancient artifact of fire magic.
#KatFS 😈

https://www.kaliagame.com/
New treasure chest sprites for the three tiers of chests in #KatFS!
- Wooden chests drop a single item and can be broken open even if locked
- Metal chests drop 2 items and must be unlocked and interacted with
- Stone chests drops either upgrades or collectibles (WIP)

#indiegame #indiedev #gamedev
November 28, 2025 at 8:27 PM
New skeleton class! The sword-wielding bags of bones also wear some armor, making them resistant to staggering effects!

They are slower than their dagger-wielding counterparts, but pack a stronger punch! 💀

#KatFS #indiegame #indiedev #gamedev
November 26, 2025 at 8:35 PM
Quite happy with how the Staff Guardian's animations are turning out! 🔥
A worthwhile first boss fight for the game. 😈 #KatFS

#indiegame #indiedev #gamedev
November 21, 2025 at 10:13 PM
Experimenting with a new particle effect for the fires in #KatFS. Something a bit less distracting and more natural-looking 😈🔥

#indiegame #indiedev #gamedev
November 18, 2025 at 8:17 PM
Been having some inspirations and ideas for improving the fire effects in #KatFS. Hoping to try them out later this week and see how it compares to the old ones (shown in this clip) 🔥
November 17, 2025 at 5:50 PM
These hardlight blades sure hurt! 👿

#KatFS #indiegame #gamedev
November 13, 2025 at 8:00 PM
More sounds! 🔊
This time, SFX for the "elemental totems". If we're gonna have objects you need to shoot to activate, they better have a satisfying hit sound! 😈

#KatFS #indiegame #indiedev #gamedev
November 7, 2025 at 8:26 PM
Audio ON for this one! 🔊
Coding a "game jukebox" for #KatFS that automatically transitions between ambient and combat music. I'm aiming to make it feel dynamic and avoid flip-flopping between combat and ambience. 🤘

(Ft experimental tracks by @diamonddiancie10.bsky.social )

#indiegame #gamedev
November 6, 2025 at 8:29 PM
The "First Civilization" is notorious for its extensive use of magical devices, such as these hard-light barriers. Yet another new asset in #KatFS to finally get a visual component! ☀️

#indiegame #indiedev #gamedev
November 4, 2025 at 8:38 PM
With most of the gameplay done for the first 3 chapter of #KatFS, I want to take some time this month to sketch out some of the missing visual assets, starting with these "Elemental Totems". I'm actually quite happy with how they've turned out! 🤘

#indiegame #gamedev
November 3, 2025 at 9:09 PM
Certain scenes in #KatFS may need a fixed camera point so that the player can better navigate them. I'm glad the control scheme I've made for the game works wonders in this situation! 🤭

#indiegame #gamedev
October 27, 2025 at 8:57 PM
Remember Kalia's journal? It will come in handy when solving certain puzzles, as Kalia will automatically take notes and draw hints when encountering key puzzle pieces 😈

For example, taking notes of these code patterns so you don't have to memorize all of them!

#KatFS #indiegame #indiedev #gamedev
October 23, 2025 at 7:57 PM
In the upcoming "Archives" of the Facility Chapter, the player will have to figure out a passcode in order to proceed. 🔒
Scripting for this mechanic is set up, next step is the puzzle itself!

#KatFS #indiegame #gamedev
October 20, 2025 at 8:02 PM
In #KatFS, Kalia will sometimes have to collect special items to activate certain devices, such as power crystals. I've been revamping the way "key-lock" interactions work, so that they behave nicely with the save system changes. Plus, you can see them being carried now! 😈

#indiegame #gamedev
October 17, 2025 at 8:13 PM
October 15, 2025 at 1:40 AM
In #KatFS, you'll sometimes find objects locked behind magical sigils, requiring you disable them first, sometimes by finding the correct device, or sometimes by just defeating all enemies guarding it, as showcased in this clip! 🔥

#indiegame #gamedev #indiedev
October 13, 2025 at 5:28 PM
The new save/load state system is turning out well! Saving script states has been one of the messiest bits of #KatFS, but the new system should make it easier to manage (and debug)
For example, incomplete puzzles can be reset on load while finished ones load in a completed state!

#gamedev #indiedev
October 7, 2025 at 7:48 PM