Kaplan
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kappische.bsky.social
Kaplan
@kappische.bsky.social
Game developer

http://keepsake.games Previously: bizdev Coffee Stain Publishing, production director for Minecraft. 1st employee at Mojang. Aspiring to be Max Martin of gaming
15 more seconds of our indie game #indiegame
February 23, 2025 at 6:39 PM
It's been over 4 years since I helped launch Valheim, and now, working on "my" own game, I'm more nervous than ever. Grateful for all the support so far! Hope you're as hyped as I am for Monday - our Jump Ship trailer debuts at #IGNFanFest @xbox.com @ign.com 🎮🚀👨‍🚀
February 21, 2025 at 6:08 PM
So we’re still developing jump ship and things are going pretty nicely. But you know, people ask us all the time ”dude barrel roll when?” So here you go! Hope you like it :D
February 11, 2025 at 9:03 PM
We just implemented some wip audio for our jump sequence #gamedev #gaming
November 21, 2024 at 1:51 PM
Making games can be quite rough…why is it so hard??

Take care of yourself!

#gaming #indiegames #gamedev
November 13, 2024 at 3:40 PM
Testing various animations and behaviors right one. One of the enemies is a spider like robot that can shoot straight at your, or a barrage of grenades that forces the team to split up. It also has a push back attack if you go too close.

Do you have any nice enemy designs you really like? #gaming
November 6, 2024 at 5:32 PM
A bolt rifle is always nice? :D #screenshotsaturday #gaming #gamedev
October 26, 2024 at 3:25 PM
One important aspect of our game is to fluently move between different tasks and activities. Like moving from the inside of the ship to the outside and fly away in zero g

Jump Ship on Steam 🚀 store.steampowered.com/app/1757300/...

#screenshotsaturday #gamedev
October 19, 2024 at 6:51 PM