KennyMakesGames
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kennymakesgames.bsky.social
KennyMakesGames
@kennymakesgames.bsky.social
Solo Game Developer from Scotland
Wishlist Cult of PiN: store.steampowered.com/app/3144340/PiN?utm_source=bsky
Play the demo on Itch: kennymakesgames.itch.io/pin
November 18, 2025 at 8:52 AM
Btw also the graphics in your game are nuts! Very, very impressive great job
November 5, 2025 at 5:48 PM
Thank you! Yeah I’m not expecting much when it comes to reaching out, but only takes one to get a big jump (hopefully, will see what the wishlists end up at after this!). Good luck!
November 5, 2025 at 5:46 PM
Thank you! I haven’t reached out to any streamers yet so to get anybody at all at this point feels insane. German localisation just shot up the priority list!
November 5, 2025 at 5:32 PM
At an old pub job I had, my boss once told me that when customers are being difficult to ‘Kill them with kindness’. Depends on the context obviously but generally being polite and friendly rarely causes anything to escalate
October 28, 2025 at 8:52 AM
#TinyTeams2025 unite! 😄 thank you, I’ve had my eye on Diecast ever since, all the best for release can’t wait to play the full game!
September 18, 2025 at 10:28 PM
I guess so, but it feels like gate-crashing a party where you don’t know anyone. And you’re selling stuff. And I hate parties.
September 18, 2025 at 9:42 PM
I’m not an expert by any means but have worked on a few releases, and the ones that had pre-built modules for things like saving, input, console support and others were the ones that had the least amount of crunch/panic at the end. Btw you’ve done an amazing job, I’m sure this is going to be huge!
September 18, 2025 at 9:27 PM
Yeah that’s v clever. I think about trying to maybe court the traditional pinball audience a bit, but was worried they’d say ‘what have you done to our beautiful game, GTFO’
September 18, 2025 at 9:23 PM
In short, don’t rush it if you can avoid it - future you will be very grateful!
September 18, 2025 at 9:17 PM
I had this exact scenario years ago, and ended up making a modular system that has been one of the first things I add to any project ever since. One class for saving/loading with built in encryption, another for serializing game-wide progress and a 3rd for mid-run progress. JsonConvert is a beast.
September 18, 2025 at 9:16 PM
That’s really good to know actually, I was wondering if it was a post-successs approach so that’s great to hear! Thank you for the suggestion and thanks x1000 for that message of support - I don’t got this yet but I WILL!!
September 18, 2025 at 8:52 PM