KentehQuest
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kentehquest.bsky.social
KentehQuest
@kentehquest.bsky.social
Hey there! I'm a visual artist, writer, GM for 3 different Starfinder campaigns, animator, and aspiring game developer. I hope to share some fun cool stuff with you guys, so stay tuned!
Oh hey! Me too! Literally just started learning how to do this earlier this week!
October 9, 2025 at 10:46 AM
I've finally decided to start learning 3D #gamedev in #Godot4! So far so good! Hope to learn enough to try my hand at making my first 3D game in an upcoming #GameJam!
#3Dgames #indiedev #Solodev #godotdev
October 8, 2025 at 3:04 PM
Another small update in my #gamedev learning journey! I worked on my game some more today and was able to fix the weapon overheat texture progress bar to update correctly based on current weapon heat level 😁
#Solodev #GodotEngine #godot #videogames #indiedev #progess
October 1, 2025 at 9:03 PM
Small update, as I've been busy this past few days and haven't had as much time as I'd like to work on this, but I have a texture progress bar MOSTLY working. I still have some things to tweak 😁
#gamedev #Solodev #GodotEngine #godot #videogames #indiedev
September 30, 2025 at 2:47 AM
Finally decided to revisit this #GameJam project to try and add what I didn't have time to during the #InboundShovelJam2025. So far I've got health bars working and in place, and I finally got the blaster overheat system working, just haven't added a bar for it on the hud 😁
#gamedev #Solodev #godot
September 23, 2025 at 4:17 PM
Just barely was able to finish what I could for my game and submit it before the game jam ended! It's not much, but for my first jam I'll take it 🥲
#gamedev #Solodev #GodotEngine #GameJam #InboundShovelJam2025
July 21, 2025 at 7:02 AM
Player sprite most of the way finished! Then onto the alien slime 😈
#gamedev #Solodev #GameJam #InboundShovelJam2025 #art #pixelart
July 19, 2025 at 9:47 PM
I finally got my enemies working properly and soon I'll be able to add sprites and tile map to my game 😁
#gamedev #Solodev #GodotEngine #GameJam
July 18, 2025 at 7:34 PM
Here's progress so far on my first game jam! I'm just trying set up the player and enemy movements and attacks, so far. I've also been playing around with trying raycasting for enemy player detection, vs collision shapes.
#GameJam #gamedev #GodotEngine #Solodev
July 14, 2025 at 3:45 AM
It's been a minute since my last #gamedev learning journey update! I've added a few things since my last update, including sfx, which I forgot to record the audio during this capture, but I've most recently added little timer tokens to add onto the level timer!
#Solodev #GodotEngine #godot
July 1, 2025 at 7:11 PM
Hey guys! Here with another #gamedev learning journey update. I've learned how to add nodes in through code, which is how I set up my level timer. I made a win screen for when the player completes the final level. Next up is a start screen and more level design!
#Solodev #godot #indiedev
May 29, 2025 at 8:49 PM
Hey guys! So I've got another small but important #gamedev learning journey update! I've added an actual starting location and updated some functions and variables to call on this newly instanced start scene. Stay tuned for more!
#Solodev #GodotEngine #godot #Godot4
May 16, 2025 at 7:33 PM
Hey guys! Back with another #gamedev learning journey update, and in this one I have learned how to create an auto scrolling parallax background, as well as how to easily change the background texture in the inspector for different levels! Stay tuned for more!
#Solodev #GodotEngine #godot
May 16, 2025 at 2:10 PM
Huzzah! I've learned how to tilemap as the next step of my #gamedev learning journey, and I've got to say, MUCH improvement from the first time I tried it back in #Godot 3.5! I can't wait to start building up some different levels for this little 2D platformer. Stay tuned!
#Solodev #GodotEngine
April 24, 2025 at 6:12 PM
Hey guys, here with another #gamedev learning journey update. I've learned how to set up jump pads as well as traps for this 2D platformer I'm learning how to make. I'll be learning more about arrays & groups and soon will be getting into Tilemapping, so stay tuned!
#Solodev #GodotEngine #godot
April 11, 2025 at 2:57 PM
Here's the finished concept sketches for one of the main characters to my grim/dark fantasy book series I'm working on. Tajima Kenshin, from great lord of of his fiefdom, to fallen ronin, forsaken by the empire he swore to serve.
#art #digitalart #sketch #conceptart #fantasy #grimdark #books
April 11, 2025 at 3:09 AM
Sometimes it's good to just do things for you. As an artist I have to remind myself of that, so today I decided to do some concept sketches that I enjoyed. Here's a brief timeplapse video of what I've done so far. I'll be sure to share more later!
#art #digitalart #sketch #conceptart #timelapse
April 10, 2025 at 8:46 PM
Hey guys! Wanted to share the next phase of my #gamedev learning journey! I'm learning how to create 2D platformers. So far I've set up jump pads, some collisions, & a deathzone for when the player falls off the platform. Stay tuned for more!
#Solodev #GodotEngine #godot
April 7, 2025 at 2:16 AM
So I've finished the course to this mini project and learned a lot along the way in my #gamedev learning journey! I learned how to add audio to my game as well as a neat little particle effect. I might add more to this little game just to see what more I can do on my own.
#GodotEngine #Solodev
February 22, 2025 at 5:12 PM
Here's another new update on my #gamedev learning journey. I've added a score and lives counter ui, as well as a game over screen with a functioning retry button. I also fixed a bug that would add to the player's score when enemies exit the screen into the death zone
#GodotEngine #Solodev #indiedev
February 3, 2025 at 3:49 PM
Here's another update on my #gamedev learning journey using the #GodotEngine. I've added a lives counter to my player and learned about adding new custom signals which is really neat! I also set up a new function for when the player dies upon losing all their lives.
#godot #Solodev
January 19, 2025 at 10:49 PM
Here's a small update on my #gamedev learning journey. I've updated my rockets with an _on_area_entered signal to queue_free so they delete when they hit enemy hit boxes. My enemy scene is set up to do the same with a new "die" function. It's progress, no matter how big or small! 😁
#godot #solodev
January 15, 2025 at 1:43 PM
So far today, I've learned how to create spawn points for my enemy characters and how to set them to randomly spawn after a specific period of time has passed. Next I'll be learning how to set up collision and enemy hit boxes 😁
#godot #solodev #gamedev
December 30, 2024 at 5:48 PM