Likes: dinosaurs, horror, and hot beverages.
Dislikes: facism, climate change, and learning new social media platforms.
2. Aggressively schedule playtests for games that aren’t nearly ready to test yet.
3. Having a deadline like this where I’ll be embarrassed if I have to cancel or present a bad prototype is the best motivator I’ve found to actually knock out the next iteration of a game.
2. Aggressively schedule playtests for games that aren’t nearly ready to test yet.
3. Having a deadline like this where I’ll be embarrassed if I have to cancel or present a bad prototype is the best motivator I’ve found to actually knock out the next iteration of a game.