Karim Abdel Hamid
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khamid.bsky.social
Karim Abdel Hamid
@khamid.bsky.social
I'm a software engineer at @irongalaxystudios.com‬, and an open source developer on the Grindstone game engine independently. If you would like to volunteer or make games with Grindstone, feel free to reach out!
https://karimio.github.io/grindstone/
So earlier, I submitted the new shader system into Grindstone #gameengine. The new system is important because materials can't easily be defined by one shader. Surfaces have regular rendering, but also have shadows, depth prepasses, mouse clicks, and others. #game #programming #opensource
June 27, 2025 at 12:19 AM
For the past few months, I've been refactoring the shader system of the Grindstone #gameengine. I've been writing a meta programming languages similar to ShaderLab, hoping to contain all the necessary state information I need...
#opensource #gamedev #indiedev
June 4, 2025 at 10:17 PM
Here's a screenshot of Grindstone #opensource #gameengine from a few months ago. It has a long way to go, but I'm still pretty proud of it so far! #indiedev #gamedev
June 4, 2025 at 4:56 AM
Hello void! I'm Karim, and I'm a professional game developer. Here, I will mostly talk about my own open-source game engine, Grindstone, and probably in the future my own games.

karimio.github.io/grindstone/
Grindstone Game Engine
Karim Abdel Hamid's blog, full of stories, dev logs, programming rants, and more.
karimio.github.io
June 4, 2025 at 4:49 AM