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kiberptah
@kiberptah.itch.io
things to do in spooky forest

#gamedev #indiedev #horrorgames
August 12, 2025 at 2:19 AM
The amount of time UI juice took probably far exceeded gameplay development time...

feeling CD booklet vibes from this leaderboard!

#gamedev #indiedev
July 26, 2025 at 6:23 PM
His hame is Jumpoonie.

#gamedev #indiedev
July 21, 2025 at 12:46 PM
I'm not very good with angles... Looks kinda cool though...

#gamedev #indiedev
July 20, 2025 at 3:54 AM
July 13, 2025 at 4:04 PM
Dropped prototype from quite a while ago
(imagine cool breakcore music playing) .

Maybe some day...

#gamedev #indiedev
March 9, 2025 at 7:51 AM
Running physics in editor mode is a game changer for props placement...

#gamedev #indiegamedev #unity3d
March 7, 2025 at 7:30 AM
Completely reworked flashlight. Now it's a rechargeable one, but it works consistently (not accounting for crappy battery...)

#gamedev #indiedev #horrorgames
March 5, 2025 at 8:52 AM
yes, it is the player object sprite that player is not supposed to see...

#gamedev #indiedev #horrorgames
March 2, 2025 at 10:29 PM
NEW GUN (old gun in previous post)

#horrorgame #gamedev #indiedev
February 26, 2025 at 12:57 AM
This is old gun and animations. Almost replaced them... Problems: 1) It wasn't clear that bullets are reloaded 1 by 1, 2) look more psx then the rest of the game (at least I think so).

New gun is almost ready and I think I like it... Just need to update sounds.

#horrorgame #gamedev #indiedev
February 25, 2025 at 11:17 PM
February 19, 2025 at 1:24 AM
At the beginning of the project I though that going through set of rooms, looking for keys would be an ok progression, but then realization hit of how bad and vague it is. So now the main task is hacking some computers to make progress number go up 😈

#horrorgame #gamedev #indiedev
February 14, 2025 at 4:05 PM
PICO-8 reloading aesthetic.

#pico8
December 14, 2024 at 10:55 AM
Not very engaging video with wip soundscape showcase.

¯\_(ツ)_/¯

#indiedev #horrorgames #gameaudio #sounddesign
November 14, 2024 at 2:04 AM
Working on animations and interactions (text is sort of placeholder). At first I though making a very simple gun with ammo pool would be enough, but playing and playtesting showed that game desperately needs slow reload to maintain the tempo and tension that I want.

#indiedev #gamedev #horrorgames
November 10, 2024 at 11:06 PM
I'm very hesitant to share progress related to horror cause it's sort of spoilers, but I'm too happy with the progress not to 👉👈

#horrorgames #indiedev #gamedev #gameaudio

🔊🔊🔊
October 30, 2024 at 1:51 PM
On second thought matches don't fit the vibe of the gameplay I'm aiming for.

Introducing... Broken flashlight. It doesn't make you feel safe at all.

I want game to be mostly lit, but venturing into dark corners should be stressful.

#indiedev #gamedev #horrorgames
October 30, 2024 at 12:42 PM
Raycasting to determine room size and sending sounds to 3 reverb channels fro close, medium and far reverb. And calculating pan for each reverb.

I wanted this effect when you hear big space on one side and close space on the other (when you are near the wall).

#sounddesign #gameaudio #gamedev
October 29, 2024 at 7:00 AM
It was 5 hours run.

#noita
October 27, 2024 at 10:51 AM
Reject flashlight, embrace matches.

#gamedev #horrorgames
October 24, 2024 at 3:50 AM
When you don't have a gun, you are most likely in a good hands of a game designer and a game is like a roller coaster experience. But if you have a weapon... It's up for you.

Making short horror game right now.

#gamedev #indiegames #horror #horrorgames
October 22, 2024 at 2:50 PM