kiotw.bsky.social
@kiotw.bsky.social
Or at least i'll try until i decide i got better things to do lol
December 4, 2025 at 3:18 PM
The problem with loot tables is that they are too simple for my purposes.
I need something that relates to the theme of each locations and that allows for the use of the weapon crafting system i made.
With some odd items added on.
I could make it work, simplify it to tables, but i'll learn code.
December 4, 2025 at 3:18 PM
The problem i encounter now is the need to remain fast pace.
20 locations is too much for that, for a 4 hour game, you'll have about 10 minutes per location.
I lowered it to 15 with optional encounters to reach higher levels.
Then there is the loot...
December 4, 2025 at 3:16 PM
These modules should be simple and easy to shift around to avoid rule ambiguity or an excessive amount of maths to understand what a spell would do.
This will also come from rule restrictions that i'll put on the side in case DMs want to have a headache.
November 18, 2025 at 2:01 PM
For now the inspirations are #Noita and the #Ars-Nouveau minecraft mod.
When it comes to setting this in #D&D i think it would have it's own class rather than take over the rest of the casters.
The system starts with an element or effect, a range/duration and modifiers, each with mana cost
November 18, 2025 at 1:59 PM