I need something that relates to the theme of each locations and that allows for the use of the weapon crafting system i made.
With some odd items added on.
I could make it work, simplify it to tables, but i'll learn code.
I need something that relates to the theme of each locations and that allows for the use of the weapon crafting system i made.
With some odd items added on.
I could make it work, simplify it to tables, but i'll learn code.
20 locations is too much for that, for a 4 hour game, you'll have about 10 minutes per location.
I lowered it to 15 with optional encounters to reach higher levels.
Then there is the loot...
20 locations is too much for that, for a 4 hour game, you'll have about 10 minutes per location.
I lowered it to 15 with optional encounters to reach higher levels.
Then there is the loot...
This will also come from rule restrictions that i'll put on the side in case DMs want to have a headache.
This will also come from rule restrictions that i'll put on the side in case DMs want to have a headache.
When it comes to setting this in #D&D i think it would have it's own class rather than take over the rest of the casters.
The system starts with an element or effect, a range/duration and modifiers, each with mana cost
When it comes to setting this in #D&D i think it would have it's own class rather than take over the rest of the casters.
The system starts with an element or effect, a range/duration and modifiers, each with mana cost