KirKami
kirkami.bsky.social
KirKami
@kirkami.bsky.social
Independent Game Developer. RPG-lover. 28 y/o Potato.
Gamedev is my ikigai.
Also check out our demo on Itch. Steam page coming soon.

kirkami.itch.io/swordformer-...
SwordFormer Demo by KirKami, Evdokimov
Vampire Survivors becomes a sidescroller roguelike
kirkami.itch.io
December 5, 2025 at 1:14 PM
It's just simple animation that I though will be looking readable and help with timing automatic attacks.
October 13, 2025 at 6:17 PM
You are in for An Experience.

But be mindful, that those games are merciless in terms of your gameplay descisions. Cause wasting in-game time for going back and forth is the norm.
October 4, 2025 at 6:38 PM
Think it fits as questionable thing he said. But not just several weeks before.
September 11, 2025 at 9:55 PM
To put it simply, it is already pain in the ass to determine how to make paid games sustainable after EOL and not make small indie developers suffer with their tiny little online-functions like leaderboards.
But it is near impossible for F2P games to word this out without straight up banning them.
June 26, 2025 at 11:21 PM
Because player DB would still contain personal data and you'd be uploading player's personal data that any user could access through backend tools. Not to mention that a lot of games nowadays use server-less solutions like Microsoft PlayFab for this. Which is a whole another can of worms.
June 26, 2025 at 11:16 PM
And don't get me started on player database after EOL. Cause you still somehow need to provide players with solution to access their data. They are paid for stuff in this game, they need to access it. But you can't just attach player DB to game's backend going open-source. That is illegal.
June 26, 2025 at 11:13 PM
And that's the main trap. They say that it should be just banning player from interracting with others. But this usually just cannot be done without locking player from the game or making it borderline unplayable, not to mention that you legally limit functionality of paid goods doing that.
June 26, 2025 at 11:11 PM
Main appeal of F2P games is that around 90% of players pay nothing and most revenue comes from 1-2%. But the problem is, that if we count microtransactions as sold goods that are not allowed to be taken away - you are not allowed to restrict paid player from accessing stuff they paid.
June 26, 2025 at 11:08 PM
I worked on a fair share of F2P games in my time and this is main flaw on how it is worded. Even with refinements and FAQ.
They just won't ever work the way Ross thinks it should work. Especially the point that microtransactions in such games are goods being sold.
June 26, 2025 at 11:05 PM
The game itself from one of the old test runs
June 15, 2025 at 11:41 AM