KITATUS
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kitatus.bsky.social
KITATUS
@kitatus.bsky.social
KITATUS is an education provider for all things Unreal Engine and Game Development. Epic Megagrants recipient. A Roadie of the Games Industry.
Reposted by KITATUS
How do you animate material-based effects over time?
Have you tried ditching Tick/Timeline?
#UE5 #techart #gamedev
November 18, 2024 at 4:29 PM
Reposted by KITATUS
Looking for a fixed camera type system and not sure where to start? Well I've got you covered. This system should get you going.

youtu.be/RctV_1MGuP4

#UE5 #Tutorial #IndieDev #Blueprint #LearnUnreal
UE5 | Epic Fixed Camera System - Tutorial - Pt1
YouTube video by Michael Pattison
youtu.be
November 17, 2024 at 12:46 PM
Reposted by KITATUS
See the article where I bust lots of so-called "UE best practices" here:
dev.epicgames.com/community/le...
Myth-busting "Best Practices" in Unreal Engine | Tutorial
Are Ticks really that problematic? Should you make all your meshes Nanite? Is the ChildActorComponent truly cursed? Should you never use Cast? You've pr...
dev.epicgames.com
November 7, 2024 at 11:11 AM
Reposted by KITATUS
Let’s explain in more details how I made this!

First, I created a new RenderTarget in a folder of my project and I set the paremeters as such.

#UnrealEngine #UE5 #gamedev
November 14, 2024 at 3:18 AM
Reposted by KITATUS
Do you like Gameplay Animation and want to learn more about how it works? Well we just released an update to our Game Animation Sample project for #UE5 .5!

Get it here - fab.com/s/46a85e1ef0c5

P.S. You may have to remove local content in the EGL library in order to get the 5.5 version.
Game Animation Sample
This project showcases fully functional animation systems that are commonly needed in games. It is built using current best practices and can be used for learning or to help you kickstart your own cre...
fab.com
November 14, 2024 at 6:54 PM
Reposted by KITATUS
Using this Quantize shader will help limit the number of discrete values from a full 0-1 range. Extremely useful when it comes to achieving a toon effect #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
November 14, 2024 at 3:03 PM
Reposted by KITATUS
Taking the chance to repost some useful stuff I made in the past

There is a secret Volumetric Painting tool I hid in the #UE5 Valley of the Ancient demo project (free)

You can paint how wind flows, affecting fog, sand and small debris

#gamedev #techart #vfx #realtimevfx
November 14, 2024 at 7:11 PM
Reposted by KITATUS
Blueprints Forever: An Expanding Collection just received an update with more macros and functions! 🎉
www.fab.com/listings/b00...

#UnrealEngine #Fab #BlueprintsForever #UE5 #Macros #Devlog #GameDev
Blueprints Forever: An Expanding Collection
Unlock the full potential of Unreal Engine with Blueprints Forever: An Expanding Collection. This comprehensive kit features over 50 meticulously crafted blueprints designed to elevate your game devel...
www.fab.com
November 15, 2024 at 12:46 PM