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kivodev.bsky.social
@kivodev.bsky.social
🎮 Game developer | @ MCS Games
Follow for progress updates, lessons learned & indie gamedev stories
Built together with a passionate team of 4
Pinned
🚨 It’s here! Our official Announcement Trailer for Deck Breach just dropped!
Check it out and wishlist on Steam👇

🎮 Steam:
store.steampowered.com/app/4015800/...
📺 Youtube: www.youtube.com/watch?v=IVNe...

#indiegame #DeckBreach #gamedev #roguelike #deckbuilder
Deck Breach on Steam
We fused roguelike deckbuilders and autobattlers to create a whole new experience. Pick your favorite weapon, craft a unique deck, create your unique playstyle, and play powerful cards to influence th...
store.steampowered.com
Day 11 of posting timelapses until our deckbuilder game releases.

SMASH!

#gamedev
December 9, 2025 at 3:53 PM
The latest enemy we've been working on. Which design do you prefer?

#gamedev
December 2, 2025 at 2:55 PM
Day 10 of posting timelapses until our deckbuilder game releases.

Cool guys don't look at explosions!

#indiegame #deckbuilder #gamedev
November 6, 2025 at 4:57 PM
Day 8 of posting timelapses until our deckbuilder game releases.
Having a shield doesn't mean you are safe! This card gives your bullets armor piercing.
#gamedev #deckbuilder #indiegame
November 4, 2025 at 4:45 PM
What do you think of our going into Berserk mode effect?

#indiegame #gamedev
November 1, 2025 at 4:47 PM
🚨 It’s here! Our official Announcement Trailer for Deck Breach just dropped!
Check it out and wishlist on Steam👇

🎮 Steam:
store.steampowered.com/app/4015800/...
📺 Youtube: www.youtube.com/watch?v=IVNe...

#indiegame #DeckBreach #gamedev #roguelike #deckbuilder
Deck Breach on Steam
We fused roguelike deckbuilders and autobattlers to create a whole new experience. Pick your favorite weapon, craft a unique deck, create your unique playstyle, and play powerful cards to influence th...
store.steampowered.com
October 29, 2025 at 5:16 PM
Day 7 of posting timelapses of our card art until our deckbuilder game releases.

Out of ammo? Your weapon is now the ammo!

#indiegames #gamedev #deckbuilder
September 25, 2025 at 2:55 PM
This is how many versions one of the weapons in our game went through before we felt like we nailed the design. Did we miss the mark?

If you’re an artist or fellow dev, how many iterations do you usually go through before it clicks?

#gamedev #indiegames
September 22, 2025 at 6:24 PM
We are almost done with a new design for our cards, just missing a few details and touches. What do you think of it? I can't wait to share with you the expand card info animation!

#indiegames #gamedev
September 20, 2025 at 8:51 PM
I don't have any new card art to post today. Instead here's a timelapse of our WIP futuristic training room sandbox where the player can test out different builds and strategies on a training dummy. What do you think of the design?

#gamedev #indiegames
September 19, 2025 at 4:53 PM
Day 5 of posting timelapses of our card art until our deckbuilder game releases.
This one was really tricky, the card effect is "Switch all your actions with enemy actions." We struggled with how to convey that information whilst staying consistent with our art style.

#gamedev #indiegames
September 17, 2025 at 4:31 PM
Day 4 of posting timelapses of our card art until our deckbuilder game releases.
Can you guess what this one does?

#gamedev #indiegames
September 16, 2025 at 4:10 PM
Watch your step! Those Gummy bears might look harmless but they are cunning. We are exploring a bit of world building in our game through card art. What do you think?

#gamedev #indiegames
September 15, 2025 at 4:21 PM
Another update on our newest arena background. We are exploring adding more motion and life to it. What do you think?

#indiegames #gamedev #screenshotsaturday
September 13, 2025 at 7:02 PM
We are completely reworking our card design. What do you think of this card back design? And do you think we should go for a wide or thin design?

#gamedev #indiegames
September 12, 2025 at 5:35 PM
Another timelapse of our card art! I just love watching timelapses and seeing things come to life. In this card, you force the character you play it on to reload, and their next attack deals extra damage.

#gamedev #indiegames
September 11, 2025 at 4:03 PM
This little fellow will serve as a training dummy in our game to test out combos and as a first run tutorial. Can't wait to see the different combos people will try on him

#gamedev #indiegames
September 10, 2025 at 10:14 PM
Our newest arena background is coming along nicely! Any feedback on what we should add or remove?

#gamedev #indiegames
September 10, 2025 at 5:41 PM
We started working on our card art for our deckbuilder. What do you think?

#indiegames #gamedev
September 9, 2025 at 3:03 PM
Reposted
Our deckbuilder is coming together! And @turbohermit.bsky.social made quite a banger tune
September 5, 2025 at 1:03 PM
What should we call them?
#gamedev #indiegames
September 7, 2025 at 12:39 AM
The moods I go through on a daily basis.
What do you think of these animations?

#gamedev #indiegames
September 4, 2025 at 6:16 PM
QUESTION: What’s one thing you thought would be easy in gamedev… but turned out to be way harder than expected?
#gamedev
September 2, 2025 at 9:04 PM
An enemy in our game is a wafer that changes how it behaves based on its filling. What do you think?

#Indiegames #gamedev
September 2, 2025 at 5:33 PM
Here’s our card play animation WIP!
We went a bit off the usual deckbuilder card style. What do you think of it?

Unique twist: no mana. Instead, cards interact with the actions you have through the autobattler

#Indiegames #gamedev
September 1, 2025 at 5:09 PM