Knux
banner
knuxfan24.com
Knux
@knuxfan24.com
A perpetually bitter Brit who has an odd obsession with making small mod projects that never get finished. Reposts and likes might get suggestive a bit, as I've stopped caring.

Also has a habit of info dumping about OCs because I love my stupid dorks
Right that's my monthly CrossWorlds done. :P
December 28, 2025 at 2:30 AM
The Spiral Upper is in.

But MAN it needs work. Consider this a proof of concept.
December 28, 2025 at 12:34 AM
I may or may not potentially be back on my bullshit.
December 27, 2025 at 12:27 PM
On one hand, I should really fix my localisation file. On the other hand, laziness.
December 26, 2025 at 5:39 PM
That one Ace Attorney meme but its Charlotte.
December 24, 2025 at 1:04 AM
Ah Shrine of Order my beloved (absurd ends to a run are always preferred to me, as I don't really care for any of the final bosses Risk of Rain 2 has to offer).
December 13, 2025 at 9:40 PM
I don't have an ego that needs to be satisfied via asset modding.
Nope.
Not me.
December 13, 2025 at 5:02 PM
MAYBE I shouldn't just slap a random value into each keyframe for this light's animation.
December 13, 2025 at 4:02 PM
I haven't gotten addicted.
Nope.
Not me.
December 12, 2025 at 4:55 PM
Hm I wonder where the Teleporter is.
December 10, 2025 at 10:16 AM
Eh good enough.
December 8, 2025 at 8:33 PM
Also lol
December 6, 2025 at 4:03 PM
Doesn't have a way to do it through the UI yet (do want to implement that, but not sure how I'll go about it), but the cache has custom subtitles set up.
December 6, 2025 at 4:01 PM
Turns out that Marathon Recompiled does not like this four channel XMA (I assume its because of the four channels, if its the sample rate then we have a problem).

Xenia plays it fine, so I don't think its a problem with the game itself.
December 5, 2025 at 4:11 PM
Not too bad for a first playthrough.
December 5, 2025 at 5:56 AM
tfw all text for a language is in one file.
December 4, 2025 at 4:54 AM
This feels so surreal.
December 4, 2025 at 12:09 AM
The human models ending up on the anthro characters is so weird because of how scrunched up they end up and how freakishly long their fingers end up.
December 3, 2025 at 11:19 AM
Bing! Fixed.
December 2, 2025 at 5:13 AM
My worst nightmare is back.
November 30, 2025 at 5:07 AM
I love the little Solaris in the End of the World cubemap.
He's just a lil' guy.
November 29, 2025 at 3:03 PM
I feel like the addition of the info labels on the right and moving the checkbox lists to their own tabs is helping make this look less cluttered and a bit easier to digest?

Not having that large tab set at the top of the window is also helpful.

(Old on the left, new on the right)
November 29, 2025 at 11:54 AM
Slowly been working away at chipping away at the list of common props

A lot of stuff in here needs to be scrapped (like already broken props and stuff)
And then everything needs to be properly labelled rather than using their internal names (with missing underscores because WPF is cool and awesome)
November 27, 2025 at 3:06 AM
Functionality acquired.
November 26, 2025 at 4:45 AM
Doesn't have functionality yet, but the Detail Props are getting visualisations as well.

Debating tossing one of the Wave Ocean Dolphins. They are EVER so slightly different, but its so hard to notice (took me swapping back and forth between the model to notice it).
November 26, 2025 at 3:51 AM