KoboGames
kobogames.bsky.social
KoboGames
@kobogames.bsky.social
Just a silly little Kobold trying to make games.
I'm a bit disappointed but I'm going to put this here again which was what I had a month ago. It lets me see for myself that progress is being made. Thanks again for checking in, and have a great weekend.
February 7, 2026 at 12:06 AM
Sadly I couldn't finish ironing it out before my self-imposed deadline so this is the current state of KoboGame. It's so close to working, but I'm struggling a bit with the facing direction, and not having the actions clash.
February 7, 2026 at 12:06 AM
I had a lot of fun working on this and trying to get it right. We had some silliness like my jump impulse being a magnitude too large (Read Kobold flew into the air the first time I tried to jump, and wouldn't reach the ground until I got bored). I also didn't clear my buffer properly seen here.
February 7, 2026 at 12:06 AM
We have cute little dust clouds now! I can probably refine them, but again later.
February 7, 2026 at 12:06 AM
I'm doing it in a slightly more complicated way than needed so that I can program my enemies to simply try to input actions much like the player. Complexity now for simplicity later.
February 7, 2026 at 12:06 AM
This week was me learning how particle effects work, and getting my code to cause the character to move. I was so close to the latter working properly.
February 7, 2026 at 12:06 AM
Thanks for checking in this week. Next week I hope I can really show the bulk of what I have been working on. Until then!
January 30, 2026 at 11:15 PM
Most of the week was spent designing my code in a way to allow easy changes, reuse of methods, and error handling. Here's a couple code snippets of what I've done. All these print() functions will be moved into a log component when I get to testing with others.
January 30, 2026 at 11:15 PM
January 30, 2026 at 11:15 PM
And finally I have started working on the code and getting him moving in Godot. I have a decent chunk of my movement code done, but not enough to show. Here's a couple teasers though.
January 30, 2026 at 11:15 PM
Otherwise I have created Kobo's (name pending) first weapon! He'll be going clubbing soon.
January 30, 2026 at 11:15 PM
You know this is an odd feeling. This is the first time I have ever felt too excited to sleep because I wanted to go to work! I had a giddy moment on Wednesday night thinking about all the stuff I wanted to do.
January 30, 2026 at 11:15 PM
Also apparently one night I woke up at 1am and messaged a number of friends this: "Help its 1am and im awake because I'm dreaming about kobogame and had an idea about jet powered dual blades to move gears that I needed to write sown." Including the typo of course. So I'll write it down here too.
January 30, 2026 at 11:15 PM
My week started on Saturday night when I randomly decided at 11pm that I really really needed to make a snake. My brain simply made me drop what I was doing, and wouldn't let me stop. So I made one in blender, or at least the base of one. No idea what the heck I'll be doing with it though.
January 30, 2026 at 11:15 PM
This week was an odd one again, life seems to be conspiring to avoid letting me focus. We had another contractor, and two separate days of babysitting. I still have some stuff to show you though. The good stuff however will have to wait until next Friday.
January 30, 2026 at 11:15 PM
That's all for this week! I've got a lot to do and a lot to learn, but I hope it was enjoyable to read!
January 23, 2026 at 10:50 PM
They're all functional in Godot as well. Although I haven't quite figured out how to get his texture working.
January 23, 2026 at 10:50 PM
And finally run! Just like his favorite anime.
January 23, 2026 at 10:50 PM
Flexin'
January 23, 2026 at 10:50 PM
He can now do Squats!
January 23, 2026 at 10:50 PM
Finally I made some basic animations for him. They're not great but a lot of my time was spent fighting with Blender, and learning how to do them. But they're good enough for placeholder.
January 23, 2026 at 10:50 PM
The next step was that I rigged him. He now has a skeleton that he doesn't leave behind!
January 23, 2026 at 10:50 PM
The last thing I did was with our Kobuddy. I made some small changes to the headshape but told myself I needed to stop and do some other stuff. He also has a funny tail now.
January 23, 2026 at 10:50 PM