koopster 🐢 [asm comms open]
@koopster.bsky.social
95 followers 54 following 62 posts
#smw programmer and hacker. https://pk.muncher.se/commissions https://www.patreon.com/c/koopsterthedog
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koopster.bsky.social
Hi, I just set up a Patreon! The options to support me are there, but I also wanna use it to ramble about my ASM works. A post about the baby Reznors is already up - if you're into that, go check me out:

www.patreon.com/c/koopsterth...

And since this will be pinned:

pk.muncher.se/commissions/
Chill Programming for Super Mario World | Patreon
Gimmicks, sprites, bosses and a lot of rambling about them
www.patreon.com
Reposted by koopster 🐢 [asm comms open]
moltz20.bsky.social
Quick showcase of the Wapeach boss I did for my Mario World romhack: youtu.be/NfApP4ktxr0

#supermarioworld
#mystuff
#romhacking
#wapeach
SMW Custom Boss - Wapeach
YouTube video by Moltz23
youtu.be
Reposted by koopster 🐢 [asm comms open]
markalarm.bsky.social
2nd bside level done i think. finally made it out of the smw retirement home, heres hoping it doesnt take another 3 years to make one level lol

real shit though, i think this level is pretty cool! happy with how it turned out. RTA attempts soon, i was just excited to share the design completion :D
koopster.bsky.social
This video has an extra fix - in the SNES, OAM is one scanline late. Therefore, the blocks would normally be drawn one pixel lower than the layer blocks. This can be noticed in block sprites like message boxes. By shifting the sprite's position up by one pixel on spawn, they become truly aligned.
koopster.bsky.social
After some discussion on this topic, we were able to figure out how to make boo blocks actually stay still as they spawn. This way, their disguise ACTUALLY works - a bit crazy that we've been designing levels with them where this isn't the case for 25 years! #smw #romhacking
Reposted by koopster 🐢 [asm comms open]
stivisromhacks.bsky.social
My entry "DINO POP!" for the 48hour SMW contest. The theme was to combine 2 levels from SMW. I combined Soda Lake and Chocolate Island 1. This was very fun to make and I'm happy with how it turned out!

Download:
bin.smwcentral.net/u/28842/DINO...
koopster.bsky.social
...hi, I'm alive! Sorry I haven't posted in a while, I'm currently enrolled in two complex commissions I can't really show off, and also... life has been draining, as always. But I'm still working!
koopster.bsky.social
I bring eggs that
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching

A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
Reposted by koopster 🐢 [asm comms open]
daizodeevon.bsky.social
Hello everyone! In a little more than a hour (8:00 PM PT / 11:00 PM ET), I will be showcasing a custom Boom Boom I made for a future hack of mine. It's not a long showcase, so be sure to catch it when it premieres!

If not, well hope you enjoy the boss regardless. :)
SMW Custom Boss - Boom Boom (SMW Styled)
YouTube video by Daizo Dee Von
youtu.be
koopster.bsky.social
And it's out! Get it here: smwc.me/s/40624

You may not have noticed, but the video above has two very subtle issues that have been fixed in the final version 🫢
koopster.bsky.social
The beauty that is birth... #smw #romhacking
Reposted by koopster 🐢 [asm comms open]
darkprincesmw.bsky.social
HAPPY 40TH BIRTHDAY SUPER MARIO
#smw #supermarioworld #romhacking

LINK IN REPLIES
Reposted by koopster 🐢 [asm comms open]
spritersonikku.bsky.social
working on the visuals (Hoot sprites by the incredible @izzi8bit.bsky.social )

upon starting a run, there's a ~25% chance of him appearing, landing on the progress board at night; he won't leave during the day, instead sleeping through it

he's only here to hang out, so he doesn't do anything else
koopster.bsky.social
Hi, I just set up a Patreon! The options to support me are there, but I also wanna use it to ramble about my ASM works. A post about the baby Reznors is already up - if you're into that, go check me out:

www.patreon.com/c/koopsterth...

And since this will be pinned:

pk.muncher.se/commissions/
Chill Programming for Super Mario World | Patreon
Gimmicks, sprites, bosses and a lot of rambling about them
www.patreon.com
koopster.bsky.social
Preparing another release! 👀 #smw #romhacking #smbx
koopster.bsky.social
That's on Redigit way back when he created SMBX! I think they're exclamation blocks nowadays, but they used to look this way.
koopster.bsky.social
Been in love with all of your work with revamping SMW Redrawn. They babies are absolutely adorable in this style 🥹
Reposted by koopster 🐢 [asm comms open]
moltz20.bsky.social
These dudes are adorable! Might actually make them a miniboss tbh.

#romhacking #smw #mystuff
koopster.bsky.social
A concept from SMBX I've always liked. Line guides and solid sprites are two challenges for sure, but I've always wanted to make these happen in #smw! #romhacking
koopster.bsky.social
If you look closely, the Renzors' positions have a one frame delay related to the platform. It'll happen as well when Mario steps on it. If this issue bothers you and you've already grabbed the sprites, redownload - it was a little annoying but I just fixed those.
koopster.bsky.social
They're almost wrapped up for release! I was just figuring out a way to add a setting to easily turn them into actual bosses while still letting them be enemies. Setting a digit in the extra byte of any of the platforms should now enable level end trigger! #smw #romhacking
koopster.bsky.social
Makes me happy to hear, hope you enjoy them! 😁
Reposted by koopster 🐢 [asm comms open]
moltz20.bsky.social
Ever wondered how Bowsette would look like if she behaved like Mario 3 Bowser but in Super Mario World?

Well, so did I. Which is why I made this graphics pack.

#myart #romhacking #supermario #bowsette