Steven Trevathen
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kopper0625.bsky.social
Steven Trevathen
@kopper0625.bsky.social
I make things in YY-CHR and otherwise, mainly hacks of various old and new games. My largest projects include making 300 Twitter users’ PFPs in Mario Paint and editing every Wario Land game to make Wario into a cat
Typo in the first post...
February 4, 2026 at 7:15 AM
Of course, there are also the infinite games that come standard with owning an EverDrive. I ended up getting the Mini over the Pro since most of the outlier gimmick games, such as Boktai, have patches to use regular controls
February 4, 2026 at 7:10 AM
It really is weird to have these awful sprites I made showing on a real, AGS-101 screen. It's surprising how good they can look just by being on a real LCD on a real GBA. There's an odd depth to the visual that's hard to describe
February 4, 2026 at 7:10 AM
Lastly, there are GBAVideo files. As long as you use the "gbafix.exe" file included with many versions of METEO, you can do almost anything. I would put in a Mike Oldfield music video or something, but I think my followers would prefer this small teaser
February 4, 2026 at 7:10 AM
Then, I have a couple games that are multiplayer, but with only one real cartridge. Now, I can demo the two-player multiplayer. Obviously, this is probably not a primary reason to get an Everdrive, but it's still cool
February 4, 2026 at 7:10 AM
Got an EverDrive GBA. Got an EverDrive GBA. I already love it. There's a lot you can do with one of these things. For starters, there are ROMHacks, like this one from way back (likely to be loud due to noise):
February 4, 2026 at 7:10 AM
Learned the Blender Python API just to automate this. It works pretty much like how zzconvert does. It feels very nice to be free from the "really, really, really fun, tedious" OOT hand replacement process using my own solution. This will save me and hopefully other SoH/decomp modders a lot of time
January 23, 2026 at 8:05 AM
My issue was that my flipbook was not set up as individual, which allows for texture names to be assigned to individual textures. Though that worked, the textures ended up being voided entirely. Another trip to the SoH discord later, and I foundthat I had my texture format setup incorrectly
January 20, 2026 at 10:32 AM
Alright; I've learned a lot in the past few days. Unfortunately, there's no luck on getting the real N64 OOT to work, but I have figured out SoH's rules for flipbook textures. This means that face animation is finally possible and I pretty much have no model limitations when it comes to the PC Port
January 20, 2026 at 10:32 AM
It's just as I thought: the hands holding the items are all their own unique models, though luckily I don't have to manually import them from the decomp for SoH this time. Bad news is that there are now two separate workflows for the same game
January 14, 2026 at 11:07 PM
Learning to get custom player models working on the N64 OOT. I remember it being a lot more complicated, but I've successfully got the test Marth model working. Should be just a few adjustments to get any low-poly model I like over Link
January 14, 2026 at 11:07 PM
I was specifically scanning these film reels, and thought for a second that they would be viewable
January 12, 2026 at 7:07 AM
Playing Luigi's Mansion, and discovered that objects with Boo-shaped things hiding in them are labeled "What's This?" when searching them in the Game Boy Horror. I don't think I've ever seen this before
January 12, 2026 at 7:07 AM
Using my newfound DVD-R powers, I can use FreeDVDBoot to run homebrew applications, which includes Memory Card Annihilator to read/write to memory cards. Since the PS2 can read and write PS1 cards, I was able to install an exploit on one and can now run burned PS1 discs
December 6, 2025 at 3:46 AM
Got a slim PS2 and its laser couldn't read burned DVDs, so I ended up replacing it. It works beautifully now
December 6, 2025 at 3:46 AM
That "WiiMC" channel enables this thing to play DVDs, which didn't end up happening officially for a few reasons. My burned DVDs are all +RWs, so they don't work, but an old Resident Evil CODE: Veronica promo disc does
November 17, 2025 at 2:07 AM
GameCube games work as well. I can't exactly press my own GameCube discs, so unmodded Wind Waker will have to do (the "Slugcat" save file name is from Dolphin; I played through to this cutscene to get videos for all the slugcats)
November 17, 2025 at 2:07 AM
Replaced the laser in my Wii. I'm amazed that it works
November 17, 2025 at 2:07 AM
Here's the hint in the non-censored version:
September 28, 2025 at 3:52 AM
I was playing the CERO D version of RE7 (Biohazard 7) and found that the English script was changed for the blood loss death hint, which surprised me
September 28, 2025 at 3:52 AM
Here's the code I got for Block A with Syfa, as well as the credits:
August 20, 2025 at 12:07 AM
Castlevania III complete! This game was really hard, but it's definitely my favorite NES game now. It felt really nice to finish each level
August 20, 2025 at 12:07 AM
Super CastleVania IV complete! This game was hard, but well worth finishing. I highly recommend it
August 18, 2025 at 3:07 AM
The rotoscoping is very good, as these are the first transcriptions of the original high-quality frames. The combat is excellent, but the lag makes it really frustrating. The DOS version rectified that, so I'd actually recommend that one for a first playthrough and to play the original after
August 9, 2025 at 12:19 AM
Beat the original Apple II Prince of Persia. It's a very good game, though the timer is very stressful. Level 8 lost me like 10 minutes because I kept dying right at the end (and at various other places in it). It took me three attempts to do right, but it was well worth it
August 9, 2025 at 12:19 AM