Kotlol (That one Editor Guy)
@kotlol.bsky.social
100 followers 250 following 730 posts
Owner of Kotlol Media & Repair, Editor, Vtuber and 3D animator, Guy on the internet and somehow an interresting and most boring autistic guy around. I have other socials too! DM ME! Discord server: https://discord.gg/7an9TvS2j2
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kotlol.bsky.social
I made this fake drink ad for the fake drink I made up for m streams to show off my creation skills and promote myself.

I DO NOT TAKE NORMAL METHODES!
Also this is the 40 second short version.

The full uncut version is on youtube later.
But it doesn't add much.. but will be in replies.
kotlol.bsky.social
Duo from Megaman Battle Network 4. If final bosses aren't allowed.

I think we will pick one of the bosses from Star Force namely Sirius the uber boss from Starforce 3.
kotlol.bsky.social
Sitting too with tracking. I AM HYPED!
kotlol.bsky.social
I AM SO HAPPY THAT I AM NOW IN THE FINAL STAGES OF THE NEW MODEL:

He's in Vnyan right now. Need to set some parametres and hotkeys and settings... then one more set to go!
kotlol.bsky.social
I still hate how every symphonia remake we get... gets worst.

They lose the original gamecube code. They are litterly missing PART of the story in the opening cutscenes....
Every new itteration has more bugs and glitches....
And remains to 30 FPS :| insted of cubes 60.
kotlol.bsky.social
It wasn't that...continuning research. (WOW)
kotlol.bsky.social
The weirdest fact is.. even if you remove the constraints 100%.. it will STILL constrain it!
kotlol.bsky.social
Mystery fully solved:
It wasn't the animator.. It was an animation turns on head and neck constraints...
IT TURNS IT ON REGARDLESS IF ITS BEING PLAYED!

Even if another animation says TURN IT OFF is the current one being played.
LIKE WOW!! I found a rare bug! Nothing surprises me there!
kotlol.bsky.social
MYSTERY SOLVED:
It was the animator.
kotlol.bsky.social
Weather update:
Blank Animator = Tracing works.
Normal Animator without any animation = Tracing off.

MODEL IS SAFE! It's the animator itself!
kotlol.bsky.social
The worst part is... my current model... DOESNT have this problem and has an animator ON THE ARMATURE! So I know this can work... I just don't know what's different between current and new.
kotlol.bsky.social
And I am at my final hurdle for my vnyaning....
"tracking suddenly stops when animator is turned on"

Everything works BRILIANTLY cept the fact when I want to turn the animations on.. the head stops being tracked.. even with all constraints and keyframes to the head turned off.
kotlol.bsky.social
*For those wondering, it was an export error with the FREEZE POSE setting*
kotlol.bsky.social
Its fixed (Yea it doesnt look fixed but trust me this is a test version and IT IS FIXED!)
Reposted by Kotlol (That one Editor Guy)
chibdm.bsky.social
Robin Williams' daughter has some quality thoughts on AI slop
kotlol.bsky.social
Do note: The 1st set of bones that will get converted to humanoid do animate perfectly fine-ish, some animations have specific movements humanoid avatars cannot do >_> But still any object I tied that isn't part of it like the shoulder pads, will be folded the wrong way regardless...
kotlol.bsky.social
The only work around for constraints that worked is litterly.. have a second model on the same locations in generic avatar mode and tie all bones to that so that everything stays neatly in place. But the moment it's parented to render a long IT BREAKS AGAIN! GAH!
kotlol.bsky.social
6 hours of trying to salvage the animations >_> Welp time to pause that and work on other stuff. Let someone on the internet figure it out with me or if they have figured it out.

Behold humanoid constraints vs generic constraints
kotlol.bsky.social
So now I am looking for plugins and work arounds since my original work around is BUST (YAY)
kotlol.bsky.social
New development: VRM just loves changing animations I made in blender to different value outcomes.

Unity already messes with them... but keeps them 95% on point, but when converting it to VRM it decides: "Now is the time to change everything!"