azzy ✦
@krisp.bsky.social
1.9K followers 620 following 320 posts
azra reyes she/ae/it | 21 | ΘΔ ✦ technically an artist, probably a deer ✦ art server: https://discord.gg/3rRKaWvY7S ✦ pfp by @wuol.bsky.social
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krisp.bsky.social
hihi I'm Azzy and I do VFX, technical art, graphics programming, and material art, last year was mostly VFX stuff though :3c
#portfolioday
krisp.bsky.social
the Most cursed blender shader
krisp.bsky.social
Stylized bricks
Substance Designer + Rebelle 7
krisp.bsky.social
thanking you for "not expressing your political views" and then simultaneously feeling the need to express their political views to you is so funny. the hypocrisy is craaazy they must be so close to being self aware about it right?
krisp.bsky.social
I should make a spectral caustics node
krisp.bsky.social
the wonders of substance designer fx maps have been revealed to me
krisp.bsky.social
rendering caustics 3 times for the RGB channels is 3 times as expensive, so rendering it for a continuous spectrum of colors *would* be veeery expensive if we stuck to this method. instead, I render stretched/anisotropic photons and map the entire spectrum onto them.

(very old buggy scuffed WIPs)
krisp.bsky.social
yeah! it's kinda based on substance designer's method of rendering caustics with photon tracing. you render individual points as little gaussians blended additively. they do support dispersion, but unfortunately it's just an RGB split, which is where I wanted to improve things
krisp.bsky.social
I made this because substance designer's caustics node does dispersion with a simple RGB split, and I had an idea to render dispersion with caustics across a full continuous spectrum of light without needing to use any noise or random sampling

left is substance designer, right is mine
krisp.bsky.social
Caustics - full wavelength spectral dispersion
krisp.bsky.social
dating an entomologist gave me such an appreciation for these lil guys. they get so much underserved hate </3
krisp.bsky.social
I've heard good things about WGPU but you need to learn rust
krisp.bsky.social
doomed yaoi plotline was my favorite thing in the game im ngl
krisp.bsky.social
oh I ended up never really getting around to it 😭 when i started learning godot stuff i mostly just started doing really new things with compute shaders that i couldnt do before
krisp.bsky.social
like it sucks to see graphics programmers get blamed for bad art direction just for making new tech and tools for artists, and people extend that distaste to any new graphics tech that is shown off in a realistic art style even if the comparison isn't at all between bad and good art direction
krisp.bsky.social
I feel like gamers forgot that what they disliked about realism was when companies use it as a substitute for good art direction and have just started hating any attempt at pushing realism as a whole.
krisp.bsky.social
..but there's like one example of a game doing that and y'know, the hardware is 7 years old.

hope that sheds some light on how game development works! game devs aren't just a blob of people all doing the same roles.
krisp.bsky.social
..great games without VFX before they had the budget for it. as for the doom argument, it's not even a valid argument for the hair thing because they're showing the lower graphics settings without RTX side by side?? it's definitely a choice for a game to restrict itself to 7 year old hardware
krisp.bsky.social
..need higher fidelity graphics, but if a game has the budget to hire people who work in that field, then why not? I've done VFX for studios that have never worked with VFX artists before and it did *add* something to the game now that they had the budget for it, even if their games were perfectly
krisp.bsky.social
so how does it cost time for a project's development to have graphics tech and tools for artists being developed by dedicated graphics programmers alongside other components of the game? and obviously an indie game might not have a budget for dedicated graphics programmers if they don't necessarily
krisp.bsky.social
I'm not really interested in engaging in a dumb internet argument so this is the only response I'll give you, but you realize that OP works in this awesome field called graphics programming right? I often do graphics programming as well.