kumabeer.bsky.social
@kumabeer.bsky.social
3D Artist, Indie game developer
Working on RPG game "Arteria chronicles" and create some content for TPS "Kitsunetsuki project"
Artstation - https://www.artstation.com/kumabeer
Custom objects GI on test(not real Global illumination)It allows a lot of control and fun result for me as an artist but also tricky to work with.
There is no any real light inside the cave/or post eye adaptation used, just straight multiply/addition of color. #gamedev #indiedev #unity
November 28, 2025 at 12:03 AM
I think it may wORK😂 Cute goblins sounds interesting #gamedev #indiedev #blender #unity
November 25, 2025 at 5:22 AM
Working on adaptation of MalberS Animations' asset from unity assetstore with few great-animated creatures: It is low-poly style by default so I need to make new uv/textures/fix shading-but I'm happy how it goes even without normalmap!(ndotl-greyscale mask used) #gamedev #indiedev #blender #unity
November 21, 2025 at 6:29 PM
Yeah-it is one more "necessary" feature: eye dilation #gamedev #indiedev #blender #unity
October 20, 2025 at 12:25 AM
Really "necessary" update: roofs now have wind😂 #gamedev #indiedev #unity
October 11, 2025 at 12:42 PM
September 10, 2025 at 5:00 AM
September 10, 2025 at 4:53 AM
Working on adaptation some content from game for sale as an asset with different style #gamedev #indiedev #unity3d #blender
September 10, 2025 at 4:48 AM
August 30, 2025 at 7:13 PM
Modular trees looks cool with moss #gamedev #indiedev #unity3d #blender
August 28, 2025 at 5:06 AM
Working on ruin's trees(Yep, Angkor Wat reference) It is modular(roots+trees) to have more variations in less time cost. #gamedev #indiedev #unity3d #blender
August 2, 2025 at 1:13 PM
See a goblin, post a goblin 😂
July 11, 2025 at 3:10 PM
Damaged roof modules are crazy #gamedev #indiedev #unity3d #blender
July 5, 2025 at 2:17 PM
July 3, 2025 at 9:47 PM
💫
July 2, 2025 at 5:15 PM
Love triplanar things #gamedev #indiedev #unity3d #blender
June 16, 2025 at 11:22 AM
Foundation is ready too...
June 8, 2025 at 12:39 AM
It is how I work with tiles/trims and mid-poly for my project (it is not really mid-poly cause of weird cheap-poly floaters using, but I love how it seems and works-especially for fast LODs creation) #gamedev #indiedev #unity3d #blender
June 4, 2025 at 10:52 PM
I just found that the new weapon for Kitsunetsuki is already playable and not just "on the way"😅 #gamedev #indiedev #blender
June 4, 2025 at 9:08 PM
Done with stair modules #gamedev #indiedev #unity3d #blender
May 30, 2025 at 12:02 PM
~~Stargate reference~~ Just a fence arch
#gamedev #indiedev #unity3d #blender
May 23, 2025 at 4:02 PM
I really like the foliage from the Spellbreak game, especially the moss, so I've made moss for my own game in a similar style, using noise and vertex color to control the alpha clipping.
#gamedev #indiedev #unity3d #shader #blender
May 16, 2025 at 12:30 AM
May 9, 2025 at 9:16 PM
Modular...snake statue... Yeah-I just can't post something serious #gamedev #indiedev #unity #blender
May 7, 2025 at 6:30 PM
You can also bake such objects onto a plane, and then “cut” them out by duplicating them on top. This will also save uv space and also allow you to make cheaper LODs quickly.
May 4, 2025 at 11:44 AM