Kyoukai - ISO-RPG Card Battles
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kyoukaitcg.bsky.social
Kyoukai - ISO-RPG Card Battles
@kyoukaitcg.bsky.social
An Iso RPG inspired ECG focusing on gameplay and art direction. Free demo is on Steam now!
Art by https://bsky.app/profile/bongopotato.bsky.social, Design & Solo Dev by Chris Lin.
https://www.kickstarter.com/projects/1182298042/kyoukai-the-iso-rpg-ecg
Still a good bit of edge case testing to go - but joining a game that's already in progress is technically working!! #kyoukai #indiegamedev #godot
October 29, 2025 at 3:21 AM
Big swath of icons today - rooms now show their status clearly, and a toggle to allow watchers in your room has been added too! If a no-watchers room has two players seated, it disappears from the room list. #kyoukai #indiegamedev
October 21, 2025 at 9:23 PM
BTW! Replays have been getting saved for a while now. I don't have a good way to read them yet... but it's a log of all events the game sends online. So basically, everything a WATCHER would receive! If watchers work during a game, then this log should be readable later. #indiegamedev #godot
October 10, 2025 at 1:47 PM
Some more Kyoukai cards have been in the works lately, art included, as I continue getting ready for the launch of a series of Alpha testing weekends! For now, it's time to nitpick. Which of these 3 versions of Zodiac Prophecy do you like the most?
October 5, 2025 at 4:57 AM
Now that networking is pretty solid, I've moved the activity log off to the side, and added a much needed player list! #kyoukai #godot #indiegamedev
September 18, 2025 at 10:04 PM
Small engine tweak this morning to align some rulings with expected behavior. #indiegamedev #godot
September 18, 2025 at 2:36 PM
Potential set 1 logo #indiegamedev #indietcg
September 16, 2025 at 8:39 PM
The state engine is now fully operational! Hot dog!! Here's what it looks like to navigate from the title screen to an online game, and then some online rewinds. This is in the public steam demo now! #indiegamedev #gamedev
September 14, 2025 at 7:55 PM
Cards in your main deck are not loaded objects - as such, drawing cards spawns new objects into the scene tree, and putting them back into deck despawns them. Spawn and Despawn behavior is now working in the state engine, which means it's now FEATURE COMPLETE! #kyoukai #indiegamedev #godot
September 14, 2025 at 4:03 PM
Spawn/despawn cards still needs to be worked on, but otherwise, the State Engine is working on most major operations! Online, the player that STARTS the sequence will be able to request a rewind 3 times a game, and the opponent will have to approve it. #indiegamedev #godot
September 14, 2025 at 12:24 AM
The most basic situation works! I will not elaborate on what else does or does not work! #indiegamedev #godot
September 12, 2025 at 6:21 PM
spent at least 30 minutes trying to debug why this wasn't setting any properties. Can you see it? my carelessness. my shame #godot #indiegamedev
September 12, 2025 at 2:48 PM
Along with the battle puzzles structure, I've also updated the solo mode a bit! When you back out of solo chapter, the solo menu will still be showing the chapter you just played. Also, when you FINISH a chapter, it will mark it that way permanently! #indiegamedev #kyoukai #godot
September 9, 2025 at 6:36 PM
Been a while, but I finally got around to (asking Mark to) sketch up the two new vanilla summons in the starter decks! #indiegamedev #kyoukai
September 9, 2025 at 12:53 PM
Roach otk Wiimote speed run (world record) (1st out of 1 run)
September 7, 2025 at 11:53 AM
oh my god... it's beautiful... #kyoukai #indiegamedev
August 24, 2025 at 3:15 PM
Making good progress on an improved transition from online lobbies into games, in part because I need a way to roll a dice! This will make it less nebulous who's going first too #kyoukai #indiegamedev #godot
August 24, 2025 at 5:12 AM
And that's a bar for zooming too! #kyoukai #indiegamedev #godot
August 16, 2025 at 6:03 AM
Kyoukai now has mac support - but it turns out Mac mice send different scrolling signals than windows. I'm still not sure how to get that working, but I did get around to adding a scroll handle to the infinite scrollers as a result! They feel springy and control speed. #indiegamedev #godot #kyoukai
August 16, 2025 at 1:37 AM
barely finished my first ever game jam in time, with a very simple little idea after I found out about it on friday and ran with the "loop" theme on a whim, it's very short but I'm proud I got it working!
alabastergoldfish.itch.io/reps
#gmtk #indiegamedev #godot
August 3, 2025 at 9:10 PM
9-1 in the SVO Kickoff #1!!!! Both decks performed beautifully. Ralmia sucks, and I bow to the cannon. See y'all in the playoffs!!!
July 27, 2025 at 3:51 AM
AFネメシス! Artifact portal goes crazy, Carnelia is a truly outrageous card, finally back in diamond, when am I gonna work on Kyoukai...
July 18, 2025 at 11:34 AM
July 16, 2025 at 11:17 PM
What a weekend - all 11 Tutorial Episodes are now UP on Steam! This is the most content the game has ever had, with plenty of Gates available for deckbuilding, and online lobbies. #kyoukai #indiegamedev #godot
July 13, 2025 at 1:44 PM
A change to Ready and Resting arrows to enhance their clarity in paper play! The holo stamps in this game will be very functional. #kyoukai #indiegamedev #godot
July 9, 2025 at 9:58 PM