l0op1ng.bsky.social
@l0op1ng.bsky.social
Reposted
In #GPUZen 3, William Bussière and I explain how we render so many instances with Anvil in "GPU-Driven Rendering in Assassin's Creed Mirage" www.amazon.com/dp/B0DNXNM14K
November 24, 2024 at 8:32 PM
Reposted
Can’t wait to put #assassinscreedshadows in the hands of players. If you want to know how it’s rendered, be sure to check my talk at GDC25 @officialgdc.bsky.social
Assassin's Creed Shadows: Story Trailer
YouTube video by Ubisoft
youtu.be
January 23, 2025 at 10:03 PM