left: rotated pixels
right: upscaled pixels
Which one did you spot first?
In my opinion/experience: you will notice upscaled pixels a lot quicker. Rotated pixels on the other hand... they are "easier to tolerate".
left: rotated pixels
right: upscaled pixels
Which one did you spot first?
In my opinion/experience: you will notice upscaled pixels a lot quicker. Rotated pixels on the other hand... they are "easier to tolerate".
Let's do a little experiment:
Can you spot the "wrong pixels" in this screenshot?
Let's do a little experiment:
Can you spot the "wrong pixels" in this screenshot?
It now looks arguably more "pixelperfect", even though it isn't.
It now looks arguably more "pixelperfect", even though it isn't.
That didn't stop PlayStation games from just doing this, though.
So to some extend, it's authentic pixelart.
That didn't stop PlayStation games from just doing this, though.
So to some extend, it's authentic pixelart.
Achieving a pixel-perfect style isn't all that hard: you simply render the game in low resolution and that's it.
Most old pixelart games look like this
Achieving a pixel-perfect style isn't all that hard: you simply render the game in low resolution and that's it.
Most old pixelart games look like this
The first one causes the "Brittle" status condition that neutralizes hit type resistance - allowing you to break enemies with whatever weapon you like. #gamedev
The first one causes the "Brittle" status condition that neutralizes hit type resistance - allowing you to break enemies with whatever weapon you like. #gamedev
Currently working out some combat details. You can't really see much on this screenshot. I hope videos will be supported eventually. #IndieDev #GameDev #PixelArt
Currently working out some combat details. You can't really see much on this screenshot. I hope videos will be supported eventually. #IndieDev #GameDev #PixelArt